Uploaded July 2022 | Updated September 2026, 2 weeks ago
Mod: Inferno King Grimm by Nickc01 with all settings set to hardest, making it "Absolute".
I installed it using (the now deprecated) modinstaller and downpatching HK in steam to version 1.4.3.2
Charms Used:
Dashmaster
Sprintmaster
Steady Body
Unbreakable Strength
Quick Slash
Mark of Pride
Opinion:
TL;DR Amazing modded fight, pufferfish attack could've been good but is too inconsistent.
This fight is really well made and thought out except for one thing. The pufferfish attack. While the concept is completely fine, a very small proportion of the fireballs just don't behave. They will go off in a pretty much random direction which cannot be controlled. On top of that, the trajectory of the balls can curve slightly while traveling (sometimes, they will swoop across the ground and curve upwards instead of hitting the floor and disappearing)
The stray projectiles can go up to 180 degrees away from your current position, I have even saved a clip in which exactly that happens. Because of the unpredictability and the quantity of fireballs, you will often be forced into extremely precarious situations, which you cannot reasonably be expected to account for in the moment. You have some control over most of the fireballs and when you turn around to dash through, but it doesn't feel like it's enough to reasonably dodge this attack consistently, especially in the final phase when the orbs are significantly larger (and maybe there's more, too)
Mod: Inferno King Grimm by Nickc01 with all settings set to hardest, making it "Absolute".
I installed it using (the now deprecated) modinstaller and downpatching HK in steam to version 1.4.3.2
Charms Used:
Dashmaster
Sprintmaster
Steady Body
Unbreakable Strength
Quick Slash
Mark of Pride
Opinion:
TL;DR Amazing modded fight, pufferfish attack could've been good but is too inconsistent.
This fight is really well made and thought out except for one thing. The pufferfish attack. While the concept is completely fine, a very small proportion of the fireballs just don't behave. They will go off in a pretty much random direction which cannot be controlled. On top of that, the trajectory of the balls can curve slightly while traveling (sometimes, they will swoop across the ground and curve upwards instead of hitting the floor and disappearing)
The stray projectiles can go up to 180 degrees away from your current position, I have even saved a clip in which exactly that happens. Because of the unpredictability and the quantity of fireballs, you will often be forced into extremely precarious situations, which you cannot reasonably be expected to account for in the moment. You have some control over most of the fireballs and when you turn around to dash through, but it doesn't feel like it's enough to reasonably dodge this attack consistently, especially in the final phase when the orbs are significantly larger (and maybe there's more, too)






![Elden Ring Main Bosses NO DAMAGE [RL1, NG+7, no buffs/%dmg]
In addition to the restrictions in the title and thumbnail, I also chose not to use Red Feathered Branchsword or Blue Dancer Charm in order to represent builds viable for normal playthroughs. I also avoided weapons and playstyles that abuse staggers. I did not use ash of war skills except on Rykard.
The boss list is basically Remembrance Bosses and those required to get to them, and some notorious gank fights. All bosses are hitless except Fias Champions, which is still damageless as I only got hit by a non-damaging shockwave. For Mohg I used the crystal tear to reduce Nihil damage, unfortunately the chip damage is unavoidable unless you triviliase him by bursting his hp and skipping phase 2 entirely.
I did Goldfrey and sewer Mohg but omitted them as their movesets are just phase 1 of their stronger versions. I also had a faster Rennala where she never summoned, but I decided to redo it in order to showcase the suffering.
edit: Ignore the Fias Champions kill. The ng+7 scaling was improperly applied due to a bug, so they had less hp than intended.
Thumbnail by HatiDraw
Boss List:
0:00 Margit, the Fell Omen
1:06 Godrick the Grafted
2:19 Red Wolf of Radagon
3:33 Starscourge Radahn
5:26 Rennala, Queen of the Full Moon
8:35 Draconic Tree Sentinel
10:31 Morgott, the Omen King
12:33 Fire Giant
17:52 Godskin Duo
20:39 Beast Clergyman / Maliketh, the Black Blade
22:43 Sir Gideon Ofnir, the All-Knowing
24:41 Godfrey, First Elden Lord / Hoarah Loux
27:56 Radagon of the Golden Order / Elden Beast
34:19 Regal Ancestor Spirit
37:14 Valiant Gargoyles
45:09 Crucible Knight Duo
51:48 Commander Niall
54:53 Loretta, Knight of the Haligtree
57:02 Malenia, Blade of Miquella / Malenia, Goddess of Rot
1:02:33 God-Devouring Serpent / Rykard, Lord of Blasphemy
1:05:58 Mohg, Lord of Blood
1:11:19 Fias Champions
1:18:13 Lichdragon Fortissax
1:20:36 Astel, Naturalborn of the Void
1:23:20 Dragonlord Placidusax Elden Ring Main Bosses NO DAMAGE [RL1, NG+7, no buffs/%dmg]](https://i.ytimg.com/vi/sXuTQFFXTcs/mqdefault.jpg)

![Elden Ring - Margit the Fell Omen [Level 1, ng+7, +0 weapon, no roll/jump/block/parry/talismans/etc]
No summons / spirits
No ashes of war
No rolls or other sources of iframes
No jumping, blocking or parrying
No buffs including Great Rune
No bleed/frost/poison/rot/sleep
No talismans
No spells
No damage or hits taken
I probably still forgot something
The status icon is from the Cinquedeas passive, it increases bestial incantations, which Im obviously not using. Elden Ring - Margit the Fell Omen [Level 1, ng+7, +0 weapon, no roll/jump/block/parry/talismans/etc]](https://i.ytimg.com/vi/t8sXDOtM8yk/mqdefault.jpg)

![Rellana, Twin Moon Knight hitless [RL1 NG+7⁺ +0 no blessing/skills/aux/life/etc]
I suffered way too much for this. Rellana, Twin Moon Knight hitless [RL1 NG+7⁺ +0 no blessing/skills/aux/life/etc]](https://i.ytimg.com/vi/tdZgGqXiQVM/mqdefault.jpg)