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Game Engineering Podcast | HIGHLIGHT: What 25 years on Total Wars teach you about memory management @GameEngineeringPodcast | Uploaded May 2024 | Updated October 2024, 3 hours ago.
Guy Davidson spent 25 years working for Creative Assembly on Total Wars. He gathered an immense amount of knowledge and good practices, topped by his membership in C++ standard committee. Join me as he walks me through what he has learned about memory management!
HIGHLIGHT: What 25 years on Total Wars teach you about memory managementGetting feedback for your early prototype? Whats the best way? #gamedevYou didnt waste your time developing this! #gamedevHow to iterate on the game design of your baby projectHow #thronefall water shader was made?  #gamedevelopersC++ and OpenGL foundations for your game engine!Following game logic vs making game more like real lifeSwitching away from OOP | Casey MuratoriHIGHLIGHT: Unreal Engine 5 foliage in Talos 2!Kevin gives me a lesson about combat & fighting #game genres. #gamedesignNaming is no joke for those people. Guy on ISO C++ Standard #cppWhat can be Nanite, should be Nanite! #unrealengine #gamedev #talos

HIGHLIGHT: What 25 years on Total Wars teach you about memory management @GameEngineeringPodcast

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