@GameEngineeringPodcast
  @GameEngineeringPodcast
Game Engineering Podcast | Following game logic vs making game more like real life @GameEngineeringPodcast | Uploaded May 2024 | Updated October 2024, 5 hours ago.
Andre Broa from Whalestork Interactive (Night is Grey) talks how it looks like to change the expectations of the player, bringing more "real life" take to the Adventure Game genre

Night is Grey is on Steam (and has amazing demo for free, which perfectly sets the tone!)
store.steampowered.com/app/1281490/The_Night_is_Grey

whalestork.com
twitter.com/WhalestorkGames

Game Engineering Podcast

Show links: podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
Following game logic vs making game more like real lifeSwitching away from OOP | Casey MuratoriHIGHLIGHT: Unreal Engine 5 foliage in Talos 2!Kevin gives me a lesson about combat & fighting #game genres. #gamedesignNaming is no joke for those people. Guy on ISO C++ Standard #cppWhat can be Nanite, should be Nanite! #unrealengine #gamedev #talosThe checklists are there to save you? With Oriol Cosp on #production in #gamedevWhat you want to optimize is server CPU time - ProvidenceIt all comes down to communication, e v e r y  t i m e ! #gamedevInternet knowledge on how to make the best #youtube video! :DFighting the OOP hierarchy in programmingHow A Space for the Unbound made incredible characters!

Following game logic vs making game more like real life @GameEngineeringPodcast

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