@GameEngineeringPodcast
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Game Engineering Podcast | HIGHLIGHT: Unreal Engine 5 foliage in Talos 2! @GameEngineeringPodcast | Uploaded May 2024 | Updated October 2024, 5 hours ago.
Highlight from my in-depth discussion with incredible Tomislav - Technical Content Designer from Croteam who built landscape and foliage for Talos Principle 2. We go full in-depth mode on how Nanite works, so what is virtual geometry, when and how it should be used!

See full episode at youtu.be/IM0nSKL2WIw !

Find Talos Principle 2 on Steam!
store.steampowered.com/app/835960/The_Talos_Principle_2

Look out for future developments of Croteam here:
croteam.com

Game Engineering Podcast

Show links: podcasters.spotify.com/pod/show/lukasz-sciga

Spotify: open.spotify.com/show/7tExkDJcI6vvmpCguX8Ygd
Apple Podcasts: podcasts.apple.com/us/podcast/game-engineering-podcast/id1683109481
Youtube: youtube.com/channel/UC9J9u3apteD0EuFjzRpt71w
RSS: https://anchor.fm/s/dd7643a4/podcast/rss
HIGHLIGHT: Unreal Engine 5 foliage in Talos 2!Kevin gives me a lesson about combat & fighting #game genres. #gamedesignNaming is no joke for those people. Guy on ISO C++ Standard #cppWhat can be Nanite, should be Nanite! #unrealengine #gamedev #talosThe checklists are there to save you? With Oriol Cosp on #production in #gamedevWhat you want to optimize is server CPU time - ProvidenceIt all comes down to communication, e v e r y  t i m e ! #gamedevInternet knowledge on how to make the best #youtube video! :DFighting the OOP hierarchy in programmingHow A Space for the Unbound made incredible characters!For a #rougelike its a fine line to toe around #gamedev #designDistancing player from the protagonist... an unusal move from #gamedesign standpoint

HIGHLIGHT: Unreal Engine 5 foliage in Talos 2! @GameEngineeringPodcast

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