@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Hideout Helm: Key, Fairies, Crown, and 4 Medals - 0xA @dk64abuttonchallenge86 | Uploaded October 2017 | Updated October 2024, 10 minutes ago.
Everything we need to get from Hideout Helm except for Diddy's medal. In a full run, this segment should take place closer to the end (because of the timer).
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Tag Barrel Storage: There are numerous ways to active this glitch, but by far the most relevant is leaving crouch position just before entering a tag barrel. After doing this you can move with the tag barrel options still up. This allows you to tag Kongs from further away, but also many, many follow-up glitches - at least 12 will be used in low A! Some other critical features of TBS include stopping "stored position" from regularly updating, canceling moves while preserving their states, allowing wrong Kong interactions, and locking the camera to prevent loading.

Spawn Snag: You can grab "unspawned" GBs by being in the right area before they finish loading for the first time. Getting there is the hard part and requires some form of camera manipulation, often times using Tag Barrel Storage locked camera.
Hideout Helm: Key, Fairies, Crown, and 4 Medals - 0xACrystal Caves: 4 Diddy GBs and Medal, Key, Cabin Fairy - 0xADK Isles: Banana Fairy Isle GBs - 0xAFungi Forest: Keg GB, Shroom Bounce GB, Lanky/Chunky Medals - 0xAJungle Japes: Hill Top GB - 0xAFrantic Factory: Xylophone GB, Lankys Blueprint and Medal - 0xADK Isles: 3 New Lobbies, 7 Gold Bananas, High Fairy - 0xAFrantic Factory: Chunkys Stash Snatch and Production GBs - 0xAFungi Forest: 3 Diddy GBs and Medal, Attic Fairy - 0xAFinish Training Grounds - 0xAFungi Forest: Lankys Mushroom Puzzle GB - 3xACreepy Castle: 4 Chunky GBs and Medal - 0xA

Hideout Helm: Key, Fairies, Crown, and 4 Medals - 0xA @dk64abuttonchallenge86

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