@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Fungi Forest: Keg GB, Shroom Bounce GB, Lanky/Chunky Medals - 0xA @dk64abuttonchallenge86 | Uploaded September 2017 | Updated October 2024, 50 seconds ago.
Since we already have their blueprints, Lanky and Chunky each only have one more easy GB in Forest. It made sense to combine them into one video.

Small editing mistake at 2:40, don't worry about it.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".
Fungi Forest: Keg GB, Shroom Bounce GB, Lanky/Chunky Medals - 0xAJungle Japes: Hill Top GB - 0xAFrantic Factory: Xylophone GB, Lankys Blueprint and Medal - 0xADK Isles: 3 New Lobbies, 7 Gold Bananas, High Fairy - 0xAFrantic Factory: Chunkys Stash Snatch and Production GBs - 0xAFungi Forest: 3 Diddy GBs and Medal, Attic Fairy - 0xAFinish Training Grounds - 0xAFungi Forest: Lankys Mushroom Puzzle GB - 3xACreepy Castle: 4 Chunky GBs and Medal - 0xAGloomy Galleon: Mech Fish GB, Diddys Blueprint and Medal - 0xACrystal Caves: Ice Tomato GB - 2xACreepy Castle: 4 Lanky GBs and Medal, Crown - 0xA

Fungi Forest: Keg GB, Shroom Bounce GB, Lanky/Chunky Medals - 0xA @dk64abuttonchallenge86

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