@dk64abuttonchallenge86
  @dk64abuttonchallenge86
DK64 A Button Challenge | Frantic Factory: Chunky's Stash Snatch and Production GBs - 0xA @dk64abuttonchallenge86 | Uploaded November 2017 | Updated October 2024, 2 hours ago.
Pretty similar stuff to what we saw in Tiny's Arcade GB video. Hunky Chunky is a really powerful force in Factory, especially since it locks the camera while still allowing phasewalks and rapid orange throws (unlike TBS locked camera).
---

Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is unaffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Spawn Snag: You can grab "unspawned" GBs by being in the right area before they finish loading for the first time. Getting there is the hard part and requires some form of camera manipulation, often times using Tag Barrel Storage locked camera.
Frantic Factory: Chunkys Stash Snatch and Production GBs - 0xAFungi Forest: 3 Diddy GBs and Medal, Attic Fairy - 0xAFinish Training Grounds - 0xAFungi Forest: Lankys Mushroom Puzzle GB - 3xACreepy Castle: 4 Chunky GBs and Medal - 0xAGloomy Galleon: Mech Fish GB, Diddys Blueprint and Medal - 0xACrystal Caves: Ice Tomato GB - 2xACreepy Castle: 4 Lanky GBs and Medal, Crown - 0xADK Isles: Crowns, Remaining Fairies, Tinys Blueprint - 0xACrystal Caves: Lower Diddy Cabin - 0xADK Isles: Isle Top GBs - 0xAIsles Warp 1, Enter Galleon, Key 4 - 0xA

Frantic Factory: Chunky's Stash Snatch and Production GBs - 0xA @dk64abuttonchallenge86

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER