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DK64 A Button Challenge | DK Isles: Crowns, Remaining Fairies, Tiny's Blueprint - 0xA @dk64abuttonchallenge86 | Uploaded August 2017 | Updated October 2024, 3 hours ago.
This video grabs some additional non-GB collectables in Isles. If you're a fan of self-harm this is the video for you. Tiny's blueprint is included because it pairs naturally with the Factory Lobby fairy. The two fairies outside of lobbies are included in opening series videos 3 and 9 respectively.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.

For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.


Some tricks used here:

Lag boosting / Lag clipping: DK64 runs at a low FPS sometimes. To keep the game as smooth as possible, the developers sped up movement per frame when the frame rate drops to compensate. By maximizing lag (often through orange explosions), we can abuse this. Since Y-speed (height dimension) is uneffeced by lag, but XZ-speed is, increasing lag allows for further jumps. Also, the increased speed from lag can allow wall clips in any sufficiently laggable area.

Phasewalking: With an angle in the (150, 180) degree range (lower bound varies), leaving first person will give you the ability to pass through objects. Normally this ability is lost in 2 frames, but by continuously modifying the moving state by having a neutral stick every other frame we can walk forward with this ability. If done underwater, no special stick movement is needed; this variation is called "Swim Through Walls".

Tag Barrel Storage: There are numerous ways to active this glitch, but by far the most relevant is leaving crouch position just before entering a tag barrel. After doing this you can move with the tag barrel options still up. This allows you to tag Kongs from further away, but also many, many follow-up glitches - at least 12 will be used in low A! Some other critical features of TBS include stopping "stored position" from regularly updating, canceling moves while preserving their states, allowing wrong Kong interactions, and locking the camera to prevent loading.

Moonkick: Cancel an aerial attack by landing and then follow it with a kick to go soaring in the air for a short period of time. Note that you need to be in a jump state to do an aerial attack - walking off a ledge is insufficient. This will come into play a lot during the run.

Gunswim: Press C-up right before entering water with the gun out to avoid putting the gun away while swimming. This allows gunshots and oranges from the surface of the water, which is normally impossible.

Spawn Snag: You can grab "unspawned" GBs by being in the right area before they finish loading for the first time. Getting there is the hard part and requires some form of camera manipulation, often times using Tag Barrel Storage locked camera.
DK Isles: Crowns, Remaining Fairies, Tinys Blueprint - 0xACrystal Caves: Lower Diddy Cabin - 0xADK Isles: Isle Top GBs - 0xAIsles Warp 1, Enter Galleon, Key 4 - 0xADK Isles: Batty Barrel Bandit GB - 0xAFungi Forest: Giant Mushroom Switch GBs - 0xACreepy Castle: Ballroom GB - 1xACrystal Caves: Chunkys Cabin GB - 0xAJungle Japes: Tinys Shell GB - 0xAAngry Aztec: Lanky 5 Door Temple / Stealthy Snoop GBs, 2 Medals - 0xAK Rool: Diddy/Tiny/Chunky Phases - 8xACreepy Castle: 3 Diddy GBs and Medal - 0xA

DK Isles: Crowns, Remaining Fairies, Tiny's Blueprint - 0xA @dk64abuttonchallenge86

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