DK64 A Button Challenge | Crystal Caves: Chunky's Cabin GB - 0xA @dk64abuttonchallenge86 | Uploaded December 2017 | Updated October 2024, 6 hours ago.
Hope you watched the last 2 videos, as we'll be building off some new tricks from both. This whole thing takes about 15-20 minutes in real time. We'll be seeing the big new trick in this video in several future GBs.
There is a slight inconsistency with orange count at the end. Whoops. But its easily verifiable that only 25 oranges were used in this video (which you can carry at once).
One other small correction: ObjectIDs are 2 bytes, not 1. A vast, vast majority of objectIDs that can be reached with an extended wrong grab simply crash the game.
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Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.
For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.
For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16
Hope you watched the last 2 videos, as we'll be building off some new tricks from both. This whole thing takes about 15-20 minutes in real time. We'll be seeing the big new trick in this video in several future GBs.
There is a slight inconsistency with orange count at the end. Whoops. But its easily verifiable that only 25 oranges were used in this video (which you can carry at once).
One other small correction: ObjectIDs are 2 bytes, not 1. A vast, vast majority of objectIDs that can be reached with an extended wrong grab simply crash the game.
---
Every video on this channel assumes you've already completed some relevant subset of previous videos. Notably, every video will assume A is held from either starting the file or the previous press. Unless otherwise noted, the A button will -NEVER BE LET GO- during this run except immediately preceding another A press. This is because a held A button allows a lot of useful things such as buying moves, more potent dismounting, autojumping, faster swimming, rocketbarrel, and more. I will not be using the "0.5 A" notation because it does not add anything meaningful - as long as it takes an A press to start a file you can always have A held before a section.
For more information on progress, see: kaztalek.com/dk64abc
The first tab shows progress for this channel. The second shows overall progress, most of which has no videos.
For information on some of the tricks used in this video, see: pastebin.com/u4VYcB16