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NintendoComplete | Heart of the Alien (Sega CD) Playthrough @NintendoComplete | Uploaded 2 months ago | Updated 9 hours ago
A playthrough of Virgin's 1994 action-platformer for the Sega CD, Heart of the Alien: Out of this World Parts I and II.

This video shows a continuous run through both games. Heart of the Alien begins at 21:01.

Heart of the Alien is the sequel to Eric Chahi's Another World, a 1991 Amiga hit that was released in North America in 1992 as Out of this World on computers, the Sega Genesis, the Super Nintendo (youtu.be/lZbNH1Wp6LE).

Interplay, the publisher of the console ports of Out of this World, had forged an agreement to produce a CD-based follow-up, and so Heart of the Alien came to be. The game landed on North American store shelves in the summer of 1994 as a Sega CD exclusive, and it remains one to this day.

The sequel is posed as direct continuation of Out of this World, so the disc bundles Heart of the Alien with an enhanced port of the first game. The extended ending from the 3DO version of OotW has been repurposed as HotA's intro sequence and serves as a bridge between the two games. (If you play OotW first, the game will continue directly into HoTA, just like Ys Books I & II did youtu.be/KrH2uvC-zog).

This version of Out of this World is a nice upgrade over the cartridge versions. Most of the slowdown has been eliminated, the animation is more fluid, the controls are snappier, and the sound quality has been improved. The speed in particular makes a huge difference. I never realized how slow the SNES game was until I played it on the Sega CD! The playthrough of the SNES version that I linked runs thirty minutes, and it took me just twenty minutes to get to there in this video.

Heart of the Alien initially feels a lot like the first game: it's a cutscene-laden, flip-screen platformer that demands memorization and pixel-perfect execution. This time, however, you play as Buddy, the friendly marshmallow dude who worked with Lester in OotW. Buddy is huge and wields an electric whip instead of a Light Phaser, but mechanically, the games feel very similar.

The art design, the flow of the action, the level design, and the storytelling are a wholly different matter. HotA prioritizes combat over puzzles, and it ditches OotW's atmosphere and environmental storytelling for a more bombastic, spectacle-laden approach.

Even though he originally gave the project his blessing, Eric Chahi blasted the quality of the final product and distanced himself from it in the media. On his website, he says that "[HotA's] concept was good but, alas, neither the animations nor the game, entirely developed by Interplay, were up to the job." Ouch. I can't say as I blame him, though. I didn't much care for the changes, either. I mean, I enjoyed it, and I think it's an alright game on its own, but it lacks OotW's special sauce.

The art is nice and the graphics are technically better, but it looks like they went with rotoscoped pixel art (and in some instances, FMV sequences) instead of vector graphics to render the characters and cutscenes. The animation is silky smooth and there's a lot more detail, but I can't help but feel that it looks cheap and cheesy in comparison. So much of it looks plain silly.

The gameplay feels like a second-rate imitation, too. Jumping is awkward and glitchy, the collision detection is frustratingly inconsistent, and most of the game's challenge stems from having to memorize which insta-kill trap lies just a few pixels from the edge of the next screen. And the story - what little there is - culminates in Interplay giving Lester the Tasha Yar treatment. All for the sake of cartoony spectacle, I suppose. What a shame.

Like I said before, it's an okay game, but I wouldn't call it a worthy successor to Out of this World. At least the inclusion of OotW makes the disc still worth owning.
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No cheats were used during the recording of this video.

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Heart of the Alien (Sega CD) Playthrough @NintendoComplete

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