Uploaded April 2026 | Updated September 2026, 5 hours ago
Log: gw2wingman.nevermindcreations.de/log/5bbc1-Ratte1542_20260425-233435_harvsttmpl_kill
Build: gw2skills.net/editor/?PigEEiW2LziFzkZj4Ir0N3A-DyQYhoiiLbHyJzDpJFQFigMkCy8qRQCj9wbxqlNoC-e
Quickness Troubadour is a pretty good pick nowadays.
Relic: Shackles (procs through the Immob from Spear 4).
F1 and Tale of the Soulkeeper have 600 range for boons, but F5 only 360. Be mindful, especially of the Portal player in your sub, to not cast boons if they are not in range.
You want to use F1 with at least 1 note, F2 with 2+ and F3/F4 with 3 notes, such that the instruments play long enough in the background to have good uptime on the stat increase.
Take Moa for Elite to support overall CC. If CC is completely a non-issue, you can take Elite Tale for some AoE distort and instrument precast.
Scarlet Tale CC happens 3 seconds after the cast. If you use it for CC on the orb, make sure to precast it. Generally, Orb CC is usually good enough with Moa and Gs5. But don't hesitate to use Scarlet Tale and F2/F3 if extra CC is needed.
You can use Harp (F4) to ignore the damage of Soo Won Swipe and Primordus Bite, to give your squad more space with the spread mechanic. Note that distort does not work for the red AoE's. Be aware that F4 hast a casttime and cannot be used during other skillcasts!
For Stability, use all your Mantra charges at the start of Mordremoth and then start casting the Mantra shortly before spreads spawn. Use the other charges for wave 2 and 3, but also make sure to save 1 charge for the Zhaitan Giants, which depends on phase timing.
Log: gw2wingman.nevermindcreations.de/log/5bbc1-Ratte1542_20260425-233435_harvsttmpl_kill
Build: gw2skills.net/editor/?PigEEiW2LziFzkZj4Ir0N3A-DyQYhoiiLbHyJzDpJFQFigMkCy8qRQCj9wbxqlNoC-e
Quickness Troubadour is a pretty good pick nowadays.
Relic: Shackles (procs through the Immob from Spear 4).
F1 and Tale of the Soulkeeper have 600 range for boons, but F5 only 360. Be mindful, especially of the Portal player in your sub, to not cast boons if they are not in range.
You want to use F1 with at least 1 note, F2 with 2+ and F3/F4 with 3 notes, such that the instruments play long enough in the background to have good uptime on the stat increase.
Take Moa for Elite to support overall CC. If CC is completely a non-issue, you can take Elite Tale for some AoE distort and instrument precast.
Scarlet Tale CC happens 3 seconds after the cast. If you use it for CC on the orb, make sure to precast it. Generally, Orb CC is usually good enough with Moa and Gs5. But don't hesitate to use Scarlet Tale and F2/F3 if extra CC is needed.
You can use Harp (F4) to ignore the damage of Soo Won Swipe and Primordus Bite, to give your squad more space with the spread mechanic. Note that distort does not work for the red AoE's. Be aware that F4 hast a casttime and cannot be used during other skillcasts!
For Stability, use all your Mantra charges at the start of Mordremoth and then start casting the Mantra shortly before spreads spawn. Use the other charges for wave 2 and 3, but also make sure to save 1 charge for the Zhaitan Giants, which depends on phase timing.
![Ura LM | Vindi Comp Day 10 Part 1 | [VL] Tryhards
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![[08:36] Temple of Febe Legendary CM | Condi Virt PoV
Log: https://dps.report/8kjU-20240510-212220_cerus
Current patch(/alltime) record for Legendary CM. Essentially one of the common Empowered Walls+No Immob Strats (UNIT strat) with slight deviations to accomodate more dps. Since cleaving Malice adds is easily doable with 5 Condi Virts, we used the sixth spot for a Condi Deadeye, which is ridiculously broken right now. This was done in just one short evening session, so can definitely be grinded much further. We also had some bad RNG with Malice spawns on the Deadeye, which you ofc dont want.
Join https://discord.gg/voidlounge for everything related to Temple of Febe CM and HT CM: Kill and Progression LFGs, Builds, Guides and more!
Squad:
hChr: REMagic - https://youtu.be/0GOjRFFyCYA
hScg: Subli
qHer: Jan
qHer: Silver
cVirt: Airen
cVirt: Asterion
cVirt: Asterius
cVirt: Blast
cVirt: Minas
cDE: Rickz
Music:
https://www.youtube.com/watch?v=2kdBoS L6I
Timestamps:
00:00 Phase 1
01:30 Split 1
01:51 Phase 2
04:05 Split 2
04:23 Phase 3
07:42 Empowered Smash
#guildwars2 #gw2 [08:36] Temple of Febe Legendary CM | Condi Virt PoV](https://i.ytimg.com/vi/kElr1mZ_-vo/mqdefault.jpg)


![[Outdated] Harvest Temple CM Meta is going to break | Power Mirage PoV (39.2k)
Log: https://gw2wingman.nevermindcreations.de/log/b6fdb-TeenSpirit3507_20250624-153612_harvsttmpl_kill
EDIT: Multi hits from Split Surges have been fixed in the recent patch, so dps like in this run does not exist anymore for Power Mirage.
So tldr: Why is Power Mirage broken in HT?
Dragonvoid has a second invisible hitbox that gets hit by Split Surge. This makes the Greatsword ambush do double damage in Harvest Temple and therefore breaking any barrier that ever existed before. If this issue is not dealt with, no other spec will come close to Mirage on Portal, alacdps, or dps spots. Here is hoping that anet can fix the core issue, with is the second invisible hitbox, and not just outright remove Greatsword as viable weapon.
Build: https://optimizer.discretize.eu/build/?m=raids&v=3&data=XQAAAAKhAAAAAAAAAABuAADCvB9OlqHlhsb0lNgssXFT8T7Zlmd8anzIpLO3nw_Kj0AYhKmUgoLsnai6lurtvPOVE5WzuNagGvwERzxGyQgmFZeY466WIMW7-Nv_YhcIRkUiihHdDwPfjFKXH-1uBF-iDZAYfubTgKfp1LokyQeGjObQUkgiaasj6-9qT27Okb5DdRnCP07upAnZFY_XCe4rs7pDgBvbX 4I_IA [Outdated] Harvest Temple CM Meta is going to break | Power Mirage PoV (39.2k)](https://i.ytimg.com/vi/kX5FSDimu3k/mqdefault.jpg)
![[UNIT] Embodiment of Sin | Temple of Febe CM | Cele Alac Scourge PoV
Log: https://dps.report/w8wB-20240523-234839_cerus
To the best of our knowledge this is the first Embodiment of Sin kill without Condi Deadeye and the fourth group overall. We wanted to do something different and started theorycrafting a Necro (+1 Chrono) strat shortly before NA got the world first kill. Initially we had 2x qHarbingers, but eventually switched one to celeAlacScg for some additional healing, since the dps cost was negligible. We used 1x HealChrono who had full portal utils to take care of all Portals for Malice spawns. We dealt with Malices by using the Immobilize of Necro Dagger 3 on Cerus and then Epidemic on all Scourges to spread Immob. Alternating Epidemics in Sub1/2 allowed to essentially perma Immobilize Malices. We slowly killed them via damage by placing Shades on them and via the Condis transfered by Epi. The movement/portal placements was dictated by where we wanted to place Despair pools. Portals where for the most part placed to utilize longer Malice pathing. Scourge Portals and Despair placement followed naturally on the East/North sides of the arena, because of the Envy Walls. For Phase 4, we specifically changed one Portal to use it after the first Gluttony to the Northwestern edge of the arena. This allowed us to completely outrange the second Envy Wall from the add.
Huge thanks to Tequila who participated in a lot of progression runs and to Xan and Asterion who backed up once, or twice.
Squad:
(Scg) Airen
(Scg) Asterius
(Scg) Henne
(Scg) Jokuc: https://www.youtube.com/watch?v=vHjsyM75Gpo
(Scg) Oneil
(Scg) REMagic: https://youtu.be/qwGuVtH0imw
(qHarb) Jan: https://youtu.be/E8E41uVeP_Q
(celeScg) Minas: https://youtu.be/l0TsyS59Nto
(hScg) Silver
(hChr) Lottie: https://youtu.be/f1Zc9xo0ZEI
Music:
https://www.youtube.com/watch?v=f26KyGr6y8w
Timestamps:
00:00 Phase 1
01:37 Split 1
02:02 Phase 2
04:22 Split 2
04:46 Phase 3
08:36 Empowered Smash
#guildwars2 #gw2 [UNIT] Embodiment of Sin | Temple of Febe CM | Cele Alac Scourge PoV](https://i.ytimg.com/vi/l0TsyS59Nto/mqdefault.jpg)

![Wing 8 CM Race | [VL] Tryhards
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![Ura LM T-2 until Patch (Best Pull 1%-15%) | [VL] Tryhards
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