Uploaded May 2025 | Updated September 2026, 3 weeks ago
In this 7-hour workshop, Corey Gooch, Vis Dev Artist and 3D Specialist at Studio ARTILUS, walks through a series of videos detailing the creation of a carefully crafted autonomous mech using Substance 3D Modeler. He then demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. And in the final portion of the workshop, Corey jumps into Blender to provide a high-level overview of rigging, texturing, and animating — and includes how to prepare models for 3D printing as an added bonus.
Ready to get started?
⚫Watch now at thegnomonworkshop.com/tutorials/hard-surface-3d-vr-mech-design
@substance3dart @maxonzbrush @blender.official #substance3dmodeler #vrdesign #vr #mech #mechdesign #3dconcept #zbrushtutorial #zbrushart #blendertips #3dartist
In this 7-hour workshop, Corey Gooch, Vis Dev Artist and 3D Specialist at Studio ARTILUS, walks through a series of videos detailing the creation of a carefully crafted autonomous mech using Substance 3D Modeler. He then demonstrates how to optimize the deforming components for rigging and texturing, and achieve the finer details that cannot (yet) be achieved in VR alone. And in the final portion of the workshop, Corey jumps into Blender to provide a high-level overview of rigging, texturing, and animating — and includes how to prepare models for 3D printing as an added bonus.
Ready to get started?
⚫Watch now at thegnomonworkshop.com/tutorials/hard-surface-3d-vr-mech-design
@substance3dart @maxonzbrush @blender.official #substance3dmodeler #vrdesign #vr #mech #mechdesign #3dconcept #zbrushtutorial #zbrushart #blendertips #3dartist










