Uploaded February 2025 | Updated September 2026, 3 weeks ago
Creating a Character for Games: Vol. 2 is out now! Learn how to transform your ZBrush sculpt into a fully textured, game-ready character: thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-2
MAKING A FULLY TEXTURED, GAME-READY CHARACTER
Creating a Character for Games: Vol. 2
Making a Fully Textured, Game-Ready Character with Omid Moradi
Following on from Creating a Character for Games: Vol. 1 (thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-1), this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.
With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.
By completing this workshop, artists will have insights into breaking down complex sculpts into manageable components for efficient retopology while maintaining high-quality standards.
Be sure to watch Creating a Character for Games: Vol. 1 (thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-1) by Omid Moradi to get started with your game-character creation journey.
CHAPTERS:
— Decimation
— Maya Retopology Tools
— Retopologizing the Shirt & Jacket
— Retopologizing the Shoulder Pad
— Retopologizing the Wraparound
— Retopologizing the Skirt
— Retopologizing the Legs
— Retopologizing the Hands
— Retopologizing the Head
— Retopologizing the Accessories
— Retopologizing the Scarf
— Retopologizing the Turban
— Maya UV Unwrapping Tools
— Baking Preparation
— Baking Maps in Substance Painter
— Texture Blockout
— Making Chains, Coins & Tassels
— Final Texturing
— Final Rendering
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworkshop.com/tutorials.
Creating a Character for Games: Vol. 2 is out now! Learn how to transform your ZBrush sculpt into a fully textured, game-ready character: thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-2
MAKING A FULLY TEXTURED, GAME-READY CHARACTER
Creating a Character for Games: Vol. 2
Making a Fully Textured, Game-Ready Character with Omid Moradi
Following on from Creating a Character for Games: Vol. 1 (thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-1), this second volume walks through the entire process of transforming the final ZBrush sculpt into a fully textured, game-ready character using ZBrush, Maya, Substance Painter, Marmoset Toolbag, and Photoshop. Created for mid-level and senior character artists with prior experience in 3D character creation, this 8-hour workshop aims to advance artists’ expertise and refine their overall approach.
With an emphasis on the importance of carefully executed steps of the character pipeline, Omid demonstrates how to retopologize a ZBrush sculpt to create a game-resolution version. He details how to unwrap UVs, bake maps, texture the model, and render it for the final presentation. Omid covers in detail how to texture various materials and set up shaders to render characters effectively. Additionally, he explores techniques that will help artists anticipate and prevent common issues using industry-standard practices.
By completing this workshop, artists will have insights into breaking down complex sculpts into manageable components for efficient retopology while maintaining high-quality standards.
Be sure to watch Creating a Character for Games: Vol. 1 (thegnomonworkshop.com/tutorials/creating-a-character-for-games-vol-1) by Omid Moradi to get started with your game-character creation journey.
CHAPTERS:
— Decimation
— Maya Retopology Tools
— Retopologizing the Shirt & Jacket
— Retopologizing the Shoulder Pad
— Retopologizing the Wraparound
— Retopologizing the Skirt
— Retopologizing the Legs
— Retopologizing the Hands
— Retopologizing the Head
— Retopologizing the Accessories
— Retopologizing the Scarf
— Retopologizing the Turban
— Maya UV Unwrapping Tools
— Baking Preparation
— Baking Maps in Substance Painter
— Texture Blockout
— Making Chains, Coins & Tassels
— Final Texturing
— Final Rendering
For more workshops by industry professionals that will help you take your creative skills to the next level using industry-trusted software, check out our complete video tutorial library at thegnomonworkshop.com/tutorials.










