Uploaded March 2026 | Updated September 2026, 1 week ago
This is HardCuts 0.6.2… and this changes everything.
We now have Live Booleans.
No more apply.
No more waiting.
No more breaking your flow.
Get Hardcuts from here: hardcuts.io
You can cut, adjust, move, and iterate — all in real time.
Combine primitives.
Stack operations.
Explore shapes instantly.
This is not just modeling anymore…
this is designing in motion.
⚡ Still CPU-based — but already insanely powerful.
And this is just the beginning.
HardCuts is evolving fast.
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Production Music courtesy of Epidemic Sound: epidemicsound.com
This is HardCuts 0.6.2… and this changes everything.
We now have Live Booleans.
No more apply.
No more waiting.
No more breaking your flow.
Get Hardcuts from here: hardcuts.io
You can cut, adjust, move, and iterate — all in real time.
Combine primitives.
Stack operations.
Explore shapes instantly.
This is not just modeling anymore…
this is designing in motion.
⚡ Still CPU-based — but already insanely powerful.
And this is just the beginning.
HardCuts is evolving fast.
See my social profiles here:
Instagram: instagram.com/jayanamgames
X: https://x.com/jayanamgames
Production Music courtesy of Epidemic Sound: epidemicsound.com








![Blender 2.8 / 2.9 Hard Surface Modeling : JMesh Tools new Features
In this #Blender 2.9 alpha tutorial I show some new features of my free JMesh Tools addon, for example the new Gizmo with that you can move primitives around, that can be created in the Jmesh tools primitive mode.
The #hardsurface model is a bit more elaborated, I add materials, also with emission, and curves for cables / wires.
Table of contents:
[00:20] Blender project and materials like metal and emission
[00:45] Creating the base mesh
[01:45] Recalculate normals
[02:24] Start with #boolean operations and the primitive mode
[02:40] The mirror and gizmo features
[03:50] Snap an object to a face at the cursor
[05:15] Creating cutter for slice boolean operation
[09:20] More difference operations with gizmo and mirror for y axis
[12:00] Array modifier to slice multiple parts
[13:30] Creating parts for emissive shader
[15:15] Union calinder for cable connectors and cleaning up geometry
[17:00] Adding Curves for wires
The Jmesh tools addon can be downloaded here for free:
https://github.com/jayanam/jmesh-tools
See my social profiles here:
Instagram: https://www.instagram.com/jayanamgames/
Twitter: https://twitter.com/jayanamgames
Facebook: https://www.facebook.com/jayanamgames
Patreon: https://www.patreon.com/jayanam
Merch Store: https://teespring.com/de/stores/jayanam-gamedev
Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com Blender 2.8 / 2.9 Hard Surface Modeling : JMesh Tools new Features](https://i.ytimg.com/vi/sDkkDgfE4EM/mqdefault.jpg)

