Halo - A Literary Analysis @GameProf
Halo - A Literary Analysis  @GameProf
Uploaded May 2015 | Updated September 2026, 2 weeks ago
The game that defined a console generation certainly has influence, but how does it hold up as a work of narrative art? We take a look at Halo's plot, interactive devices, and themes to find out.

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Silent Cartographer Article:
kotaku.com/the-unusual-excellence-of-halos-best-level-1631041139

Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey

Art:
Jimi Bonogofsky-Gronseth - jimidoodle.blogspot.com

Gameplay Footage:
longplays.org

Website: gamesasliterature.com
Facebook: facebook.com/gamesasliterature

If you want to know which games we'll be talking about in the future, take a look at the episode schedule: gamesasliterature.com/?page_id=58

If you're inexperienced with video games and don't know some of the terminology in these videos, check out our Gamer's Glossary: gamesasliterature.com/?page_id=56
Halo - A Literary AnalysisGames as Lit. 101 - Linear is a Dirty WordGames as Lit. 101 - Assassins Creeds Framing DeviceThe World Ends With You: A Literary Analysis (Part 2 - Mechanics as Metaphor)Games as Lit. 101 - Adaptation from Video GamesGames as Lit. 101 - Top 10 Games with Minimal StoryThe Last of Us Part II is (not) a Guilt Trip
Games As Literature |

Halo - A Literary Analysis

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