Games as Lit. 101 - Assassins Creeds Framing Device @GameProf
Games as Lit. 101 - Assassins Creeds Framing Device  @GameProf
Uploaded November 2014 | Updated September 2026, 2 weeks ago
Assassin's Creed has a unique way of explaining the player's limitations: the Animus. Let's take a look at how that works and why it's so brilliant.

Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey

Art:
Jimi Bonogofsky-Gronseth - jimidoodle@blogspot.com

Website: gamesasliterature.com
Facebook: facebook.com/gamesasliterature

If you want to know which games we'll be talking about in the future, take a look at the episode schedule: gamesasliterature.com/?page_id=58

If you're inexperienced with video games and don't know some of the terminology in these videos, check out our Gamer's Glossary: gamesasliterature.com/?page_id=56
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Games as Lit. 101 - Assassin's Creed's Framing Device

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