Uploaded October 2020 | Updated September 2026, 2 weeks ago
The Last of Us Part II has caused quite a stir, with a lot of strong emotions both positive and negative. Among the more common complaints is that the game guilt-trips the player for doing what the game itself makes them do. So let's look at what that means, and whether the game is really trying to make the player feel responsible for the sins of its protagonists.
Enjoy the series? Support it on Patreon!
patreon.com/gamesaslit101
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Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey
Art:
Jimi Bonogofsky-Gronseth - jkbono.com
Twitter: twitter.com/gamesaslit
Facebook: facebook.com/gamesasliterature
Patreon: patreon.com/gamesaslit101
The Last of Us Part II has caused quite a stir, with a lot of strong emotions both positive and negative. Among the more common complaints is that the game guilt-trips the player for doing what the game itself makes them do. So let's look at what that means, and whether the game is really trying to make the player feel responsible for the sins of its protagonists.
Enjoy the series? Support it on Patreon!
patreon.com/gamesaslit101
----------------
Music:
Arcade Academy, by Pixel Head -
soundcloud.com/pixel-head/arcade-acadmey
Art:
Jimi Bonogofsky-Gronseth - jkbono.com
Twitter: twitter.com/gamesaslit
Facebook: facebook.com/gamesasliterature
Patreon: patreon.com/gamesaslit101