H6-4 | Freezing Over | Clutterknights @feyglow
H6-4 | Freezing Over | Clutterknights  @feyglow
Uploaded June 2022 | Updated September 2026, 8 hours ago
Clutterknights rules:

- Unit must summon an object (i.e. not Mudrock)
- The summon must take up a tile (i.e. not Saileach)
- The summon must not take up a deployment slot (i.e. not Kal'tsit)
- Summoner supporters with the SUM-X module are still banned (i.e. no Scene + module)
- Summons can be either automatically or manually placed
- If the summon is tied to a skill (i.e. Beeswax S2), the unit has to use that skill specifically.

Team in this fight:

Nearl the Radiant Knight - EL2L90 / S3M3
Weedy - E2L90 / S3M3
Robin - E2L80 / S1M2
Silence - E2L80 / S2M2
Roberta - E2L70 / S1M3
Nightingale - E2L90 / S3M3
Skalter - E2L90 / S3M3
Shamare - E2L80 / S2M3
Beeswax - E2L80 / S2M3
Rosmontis - E2L90 / S3M3
W / E2L90 / S2M3
Nearl the Radiant Knight - E2L90 / S3M3
Beanstalk - E2L70 / S1M3
Dusk - E2L90 / S3M3 (borrowed)

This is up there with NL-EX-8 CM for hardest stages on this squad. The very fast start meant that I was always playing catch up. The staggered setup with Roberta and Weedy here is the best way to deal with fast starts, assuming the waves can line up. Weedy's S3 being an AOE concentrated on where it hits, not where she launches it from, is what makes the opener function.

There's no great way to manage freeze here (though that's hardly limited to this team). Being able to use a third of the squad's skills while frozen, and another third allowing for benefits when they are frozen during the uptime, does help a lot though.

Funny enough, Frostnova's tile ban skill didn't end up being an issue for clutter placement. She just killed the ops with it before it could even matter.

But really, in the end, Weedy 2 stronk
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FeyGlow |

H6-4 | Freezing Over | Clutterknights

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