Uploaded December 2023 | Updated September 2026, 2 weeks ago
Map name: Hotel Hell
Map author: Zack Lawson (Zeek)
I don't have a whole lot to say about this one UV-Speed, just rush with chaingun/SSG and don't get blocked. Need RL to clear the final hallway. Pacifist, if possible, would be quite annoying because of that hallway (then again, you could probably just use the cyber). It would definitely be slower, so maybe if I ever do a pacifist tablefill of H2H, I will take that on. First exit was 0:58, I wanted something a bit cleaner, sub-0:55 is nice. The mancs are super obnoxious to get past, esp. the second one was somehow always harder to get past, but I didn't want to do the second one first because I already got used to taking the left side first. But either way, there's a lot of room for improvement besides that in this run.
Captured using DSDA-Doom v0.26.2
Map name: Hotel Hell
Map author: Zack Lawson (Zeek)
I don't have a whole lot to say about this one UV-Speed, just rush with chaingun/SSG and don't get blocked. Need RL to clear the final hallway. Pacifist, if possible, would be quite annoying because of that hallway (then again, you could probably just use the cyber). It would definitely be slower, so maybe if I ever do a pacifist tablefill of H2H, I will take that on. First exit was 0:58, I wanted something a bit cleaner, sub-0:55 is nice. The mancs are super obnoxious to get past, esp. the second one was somehow always harder to get past, but I didn't want to do the second one first because I already got used to taking the left side first. But either way, there's a lot of room for improvement besides that in this run.
Captured using DSDA-Doom v0.26.2










