Uploaded November 2015 | Updated September 2026, 6 days ago
The mission The Meat Business removes the last vehicle you drove at the end of the mission. You can prevent that if you switch to a "throwaway" vehicle before entering the marker.
In addition, the despawn zone removes the vehicle you want to keep, unless it's the one you parked in the compound of the Meat Factory before you entered it. Otherwise you have to park outside the despawn zone.
The "Vehicle Reference" shows the value of the variable in the game script that tracks what vehicle you were last in, to demonstrate how it changes. As such, the vehicle switching I do in the video doesn't necessarily make sense from a speedrunning standpoint.
The "Vehicle Model" shows the value of the variable that is used to save the model of the vehicle you parked in the Meat Factory compound, in order to respawn it when you go outside again.
The values are interpreted as integers and are shown simply for demonstrating when they are set/changed.
The mission The Meat Business removes the last vehicle you drove at the end of the mission. You can prevent that if you switch to a "throwaway" vehicle before entering the marker.
In addition, the despawn zone removes the vehicle you want to keep, unless it's the one you parked in the compound of the Meat Factory before you entered it. Otherwise you have to park outside the despawn zone.
The "Vehicle Reference" shows the value of the variable in the game script that tracks what vehicle you were last in, to demonstrate how it changes. As such, the vehicle switching I do in the video doesn't necessarily make sense from a speedrunning standpoint.
The "Vehicle Model" shows the value of the variable that is used to save the model of the vehicle you parked in the Meat Factory compound, in order to respawn it when you go outside again.
The values are interpreted as integers and are shown simply for demonstrating when they are set/changed.


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![Alan Wake Speedrun (RTA) [2:36:24]
Time without loads (according to LiveSplit with Autosplitter) is 2:34:55.
A lot of stuff went wrong in this run, like dying on the troll bridge in Episode 6, going to the toilet and misjudging how much time I have (Cmon, mister, Ill take you to Roses trailer.) at which point I kind of wanted to reset but continued for practice - and a lot of small stuff that I usually rarely fail (a lot of slow walking skips and car teleports). Oh, and of course the bridge en route to the Coal Mine stopped me again, but at least I didnt get stuck completely this time.
Also the Bookstore opening went slow even though I thought I had it figured out, because Sarah did the slower opening (possibly because her This town cant take this was too late), which meant I went back to her too early and triggered the line anyway, which caused the really slow opening. Oh well, not a lot of timeloss, but kind of annoying.
Although on the plus side a lot of stuff also went pretty well, including many of MisterMunkkis new skips (like skipping the elevator puzzle in Episode 3 first try) and other new strats and improvements that werent in my previous run years ago.
Overall Im not really satisfied with the run yet, but its pretty decent! Alan Wake Speedrun (RTA) [2:36:24]](https://i.ytimg.com/vi/wlfaQNGe_vk/mqdefault.jpg)
