Uploaded January 2024 | Updated September 2026, 22 hours ago
Took a while for this one. It feels like it has more HP and/or defense than the alligator, but fortunately it whiffs a lot of attacks when you are close by(or said attacks have awkward hitboxes).
The most annoying part about this fight is definitely the add-ons; at 80% and 40%, 2 Earth Gyres come from outside the battlefield for support. They send 'sand missiles' to inflict Sandtomb(Slow) and can set up mine traps when you're close to them. Strat here is to use the SBA(Skybound Art) to catch at least 1 while targeting the golem, then use either the prop it drops(its like a water bomb you can throw) to kill the 2nd, or use skills to quickly dispatch the 2nd one. This bomb does a TON of damage, 10k with debuffs, but whether or not I can pull it off and how much time it'll shave off depends on the execution. This takes was good, but could have been better =0(.
In normal mode, c4(combo 4) into c3 is just the right timing to follow up with c2 to chase when it jumps away. In OD(Overdrive), I mostly stick with c4, since by the time I finish it, it is doing its jumping attack. Helps me keep a rhythm, though I'll switch it up here and there for variety. The timing the dodge on the golem's jumping attack that can get tricky for me especially when it goes into Overdrive and does it consistently.
Took a while for this one. It feels like it has more HP and/or defense than the alligator, but fortunately it whiffs a lot of attacks when you are close by(or said attacks have awkward hitboxes).
The most annoying part about this fight is definitely the add-ons; at 80% and 40%, 2 Earth Gyres come from outside the battlefield for support. They send 'sand missiles' to inflict Sandtomb(Slow) and can set up mine traps when you're close to them. Strat here is to use the SBA(Skybound Art) to catch at least 1 while targeting the golem, then use either the prop it drops(its like a water bomb you can throw) to kill the 2nd, or use skills to quickly dispatch the 2nd one. This bomb does a TON of damage, 10k with debuffs, but whether or not I can pull it off and how much time it'll shave off depends on the execution. This takes was good, but could have been better =0(.
In normal mode, c4(combo 4) into c3 is just the right timing to follow up with c2 to chase when it jumps away. In OD(Overdrive), I mostly stick with c4, since by the time I finish it, it is doing its jumping attack. Helps me keep a rhythm, though I'll switch it up here and there for variety. The timing the dodge on the golem's jumping attack that can get tricky for me especially when it goes into Overdrive and does it consistently.
![Tales of Xillia 2 : Otulp (Catalyst) - Leia 2024 solo
Pretty much a recolor of Odin, with Thunder Fang being replaced by Cross Slayer. Cross Slayer takes nearly 2 secs to release, which is plenty of time to get to his backside to dodge it. It cant be staggered during it, but you can still get easy damage during its animation. Whirling Dragonfire still has its vulnerability like Odin.
He only has Dark and Water resistances, of which dont really affect me, but I still remove them. I do use Crescent Flash, but its usually when he has superarmor anyway, so resistance doesnt matter.
His Iron Stance is stronger than Odins was for this file; it didnt look like I had that problem in my original run, so maybe I used the wrong file. Hes also more likely to go for a normal when countering than Odin, so I opted to stay in the air mostly just in case I couldnt stagger him in time.
Playlist: https://www.youtube.com/playlist?list=PLQmeMnoDpaH4ZHRdeuxhv_2V2s5oEAIDV
Modifications made:
-bosses have all weaknesses and resistances removed
Music:
Sabers Edge - FF13 Remix in FF16 style by Sipi Ovaska[YT]
BIG thanks to @Sora3100 for the cheat table to make this run possible =03. Tales of Xillia 2 : Otulp (Catalyst) - Leia 2024 solo](https://i.ytimg.com/vi/BoWdrpfbqH8/mqdefault.jpg)
![Possibilities: A [hacked] Zestiria / Berseria combo video
Dont want to see cheat combos @ 1440p? Turn back now D0=...
Originally, I thought the previous video(the bad physics and inf CC one) was a bad representation of those codes, so I knew Id do 1 one more video to rectify those feelings. Since I felt a end-game Zestiria system using these codes, I thought itd be a good idea to toss Zestiria in there for a direct comparison sort-of thing(I do like modified Zesty battle system quite a bit =03). There are plenty of videos that showcase better, legitimate Zesty/Bersy combos, and, I digress, Im pretty bad on the Bersy side of things, but even so, I merely wish to show the possibilities that exist beyond the games natural limitations.
0:00 - Intro
0:05 - Alisha
0:52 - Eleanor
1:37 - Zaveid (Berseria)
2:08 - Zaveid (Zestiria)
2:49 - Eizen
3:32 - Edna
4:13 - Velvet
4:55 - Meebo
5:53 - Magillanica
6:45 - Lailah
7:44 - Roku
8:26 - Rose
9:04 - Ending
.CT file Berseria- https://www.youtube.com/watch?v=XTOTOQlW9gg
.CT file Zesteria(direct) - http://www.mediafire.com/file/2ss4ecwx6jgls1g/Tales_of_Zestiria_the_X%28old%29.CT
Music
♫ [Alisha/Eleanor] : Eli Way ~ Wave
♫ [Zaveid] : quasimode ~ Whiskys High feat. AFRA
♫ [Eizen/Edna] : T-Square ~ Breeze and You
♫ [Velvet/Mikleo] :idealism ~ waon to ame
♫ [Magilou/Lailah] : Nobukazu Takemura ~ Phases Of The Moon
♫ [Roku/Rose] : Fox Capture Plan ~ RISING
♪ [Sorey/Velvet] : ntourage ~ 10k ty beat Possibilities: A [hacked] Zestiria / Berseria combo video](https://i.ytimg.com/vi/BqKUJF3ru-A/mqdefault.jpg)


![Tales of Xillia 2: Chronos 3 [Ludger] [No PC2/3]
vs Chronos 3[Jude]: https://youtu.be/iKTzBNdOFWs
I already explained this when I fought C3 with Leia, but C3 has a number of useful skills that he employs; Speed Cast, Queued Spellcasting, Last Stand, and Opportune Moment, are those that Im more or less sure of. The last one is the biggest hurdle to overcome =0. If C3 isnt attacking, and you attempt to use an attack of your own thats a single hit(or multiple hits really quick), theres a high chance he will backstep it, resulting in a Time Stop(and his backstep is extra long to ensure you miss). That led to many-a-game over. Best solution to this was to inflict Skillseal, which is easy to do if you have enough INT(~2200); prevents him from getting Time Stop and also prevents elongating the battle with Last Stand. Could have used a water-based weapon, like I did with Leia fighting Bisley, but opted to use his artes instead.
I also have a high amount of STR(~5200) to avoid Iron Stance shenanigans. This way, I can enjoy using his trap artes(Bubble Stalker, Mine Collapse, Meteoric Waltz) as a defensive measure that can stagger the enemy.
Other than Opportune Moment, nothing about C3 was too difficult, given enough battle experience. The Bits can lead to a pretty easy defeat if I dont defeat them as theyre entering the battlefield. The occasional walk-up-Chronos Collider is troublesome as well, but its rare that he does it(usually in OVL).
One extra note Id like to get off of my chest about the idling near the end; generally, experience is gained by fighting over and over again, slowly seeing what I can get away with and what I cannot. Obviously, with a single hit, I will die far more often in the beginning than near the end, so Im much more experienced in earlier boss forms than the latter. In this case, not too long b4 this take, I equipped Luds Last Stand skill since it works with Chromatus. A Chronos Collider would normally knock me right out of Chromatus(usually as soon as I pulled off a Edge Crusher), but because I had Last Stand, the damage during Chromatus was mitigated. However, lack of experience caused me to believe that DP or his normals were fast enough to catch him. The ensuing Time Stops, plus losing my Chromatus in this way created a psychological effect that stole my momentum and put me on the defensive. This take was also the first time I encountered his Cage of Torment(i.e. didnt realize when his clock bits rotated, he will use it), so due to said psych effect, put me in a bit of a stammer. Tales of Xillia 2: Chronos 3 [Ludger] [No PC2/3]](https://i.ytimg.com/vi/DTNfoFknO2w/mqdefault.jpg)




![Tales of Graces ƒ- Lambda Theos [Pascal solo]
Other interesting solos =03:
► Asbel (Magnus Blade) - https://www.youtube.com/playlist?list=PL8yX4L5Y6ebhUa49Co8Ox2GvBobutUVbc
► Sophie (Crystal Spire) - https://www.youtube.com/playlist?list=PLhVgApVO4ulhfXpQKko59qi87PMOHLCFR
► Hubert (TheTalesFan) - https://www.youtube.com/playlist?list=PL-8r9z6HwxzOVSi_s36q3zKWjZezxQ4Gj
► Cheria (Muctales) - https://www.youtube.com/playlist?list=PL0MOKrauw5HMUCBjXl7gWDd5SPjh8wz6z
► Richard (Dynamus21) - https://www.youtube.com/playlist?list=PL5C266F4C3EE7155C
► Lambda Theos(long version) - https://www.youtube.com/watch?v=imPDHFKQ8gY
The finale =03. Nothing much needs to be said about Theos. Hes pretty much the same as before, with inflated stats, and when he has his nova barrier, he can cast The Big 3 spells. He can also cast Dragon Slayer when his HP is low. Still, as long as you take down his nova barrier, hes not much more of a threat than before.
Initially, I just fought him at the level I already was at the time(~lv 97), but thought it was too long. Relying on Fever Dream was risky, practically giving Theos a free hit =0. So, to increase my dmg, I leveled to 200(which only took 20 mins with 2x exp+mixer+lv 10 ZC). I FINALLY got her combo-activated lv 3 MA (^,^ )! I put that to its first and only use through this run.
Anyway, strategy is simple. I dodge some spells just for kicks, then switch titles from her break Nova barrier one to Enemy Eleth Gauge Dwn, then attempt to....Accel loop, if you will(should be obvious what this means when you watch). Usually hell still reach ER, but not as quickly with the title. The only time hes deadly(and led to many-a-game over) is Deathbringer + Nova Barrier activation, which usually he either catches me with DB or the others. Just a matter of time before I got through it. Hes lucky I wasnt using 2x dmg/2x critical. Would have beaten him in one combo.
Welp, thats all folks =03. Most of this run was quite fun, and I trying to compensate variety into my combos made things more interesting, but once the well dried up, bosses started feeling a bit tedious =0. Nevertheless, Im glad Ive finally finished. I appreciate everyone who took a moment to take a peek at what my Pascal can do. See you all on the next train =03.. Tales of Graces ƒ- Lambda Theos [Pascal solo]](https://i.ytimg.com/vi/EKnDNeDF09w/mqdefault.jpg)
