Goodgis: Switching To Godot, Making A Game For 5 Years While Working A Desk Job  | Ep. #054 @thomasbrush
Goodgis: Switching To Godot, Making A Game For 5 Years While Working A Desk Job  | Ep. #054  @thomasbrush
Uploaded September 2025 | Updated September 2026, 1 week ago
I chat with @Goodgis about why he's using Godot, how he's making games while working a desk job, and more.
► Get Sentry free for 3 months with code ThomasBrush: sentry.io/signup
► Dewdrop Dynasty: store.steampowered.com/app/1444080/Dewdrop_Dynasty
► Learn how to make a game studio from your bedroom, free: fulltimegamedev.com/opt-in-how-to-make-six-figures

Chapters:

00:00:00 - Introduction to Mark aka Goodus and Dew Drop Dynasty
00:01:12 - Sponsor: Sentry
00:02:28 - Changing Views on YouTube and Game Dev as a Business
00:03:17 - Studio Size: Solo Dev vs. Building a Large Team
00:04:26 - The Emotional Journey of Launching a Kickstarter
00:05:46 - Kickstarter Success Metrics and Testing Commercial Viability
00:07:53 - The Pressure of Funding, Investors, and Publishers
00:09:03 - Sympathy for Failed Kickstarters and the Bear Simulator Story
00:11:14 - Underpromising, High Standards, and Confidence in Delivery
00:12:20 - Integrity, Moral Compass, and Handling Criticism in Game Dev
00:14:37 - Creating and Selling A Board Game
00:16:45 - Spousal Support and Family Pride in Creative Work
00:18:52 - Self-Awareness and Developing Taste in Game Design
00:20:23 - Testing Games with Others and Building Feedback Loops
00:24:46 - Balancing Family Life with Game Dev and YouTube
00:29:58 - Commitment to Finishing Projects Despite Challenges
00:33:56 - Major Changes to Dew Drop Dynasty's Art and Design
00:39:00 - Prototyping, Scope, and Lessons from Metroidvanias
00:41:32 - Juggling a Full-Time Job, Family, YouTube, and Game Dev
00:43:35 - YouTube Monetization: Ads, Sponsorships, and Growth
00:50:06 - Shifting Away from Game Dev Advice Content
00:52:35 - Why Choose Godot Over Other Engines Like Unity
00:59:47 - Opening and Exploring the Dew Drop Dynasty Project in Godot
01:14:15 - Live Demo and Gameplay Showcase of Dew Drop Dynasty
01:23:47 - Final Thoughts and Call to Action for Dew Drop Dynasty
Goodgis: Switching To Godot, Making A Game For 5 Years While Working A Desk Job  | Ep. #054How He Sold Over 960,000 Copies Of His Games w/ @JonasTyroller  — Full Time Game Dev Podcast Ep. 027What A $1,000,000 Game Looks Like In Unity (w/ Tom Francis)Lets Review Your Games — Ep. 021How To Make Your Game 10X Funner (Workshop Day 3)Lets Review Your Games — Ep. 028Our Final Result Blocking Out A Level Using ProBuilder! #shortsHis Dream Game Flopped... And Then Made $200,000+ In 2 Months (w/ Mateo Covic) — Ep 71Dream Game: The Happiness Trap #shorts7 Tools Every Indie Game Developer Needs in 2026 (And ONE That Actually Matters Most)Will Dubé: How He Sold A Million Copies Of His Games, Indie Survival & Indie Secrets | Ep. #055How To Make EVERYTHING For Your Games (COMPLETELY ALONE)
Thomas Brush |

Goodgis: Switching To Godot, Making A Game For 5 Years While Working A Desk Job | Ep. #054

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