Uploaded January 2021 | Updated September 2026, 2 hours ago
Understanding how collision layers and masks work in Godot Engine is a key skill to develop, especially if you want to make action games. In this video you are going to understand the difference between layers and mask, how to name them to keep your project organized and some features you can implement using these features.
Link to jump through experiment: pigdev.itch.io/experiments/devlog/164052/jump-and-fall-through-platforms
Link to devduck's devlog: youtu.be/gqnZO44ehLk
Get personalized guidance to develop and launch games:
🚀ko-fi.com/ludensludonaut/commissions
Learn how to design, develop, and launch games:
🎓ko-fi.com/s/f9fd32c6f7
Send a letter to the stars and support Milkyway Mailing Inc.
🌌ko-fi.com/milkywaymail/commissions
Get access to assets, tutorial files, and more:
👨🚀ko-fi.com/ludensludonaut/tiers
Learn the 12 Essential Features of Platformer Games:
📘ko-fi.com/s/8df29350d8
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00:00 - Intro
01:14 - Briefing collision layers and masks
01:29 - Bumping enemy
03:20 - Player detection
04:45 - Naming physics layers
05:51 - Stomp mechanic (?)
06:07 - set_collision_layer and set_collision_mask
06:35 - Intro to pass through mechanics
06:57 - Platformer series goal
07:23 - Outro
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Understanding how collision layers and masks work in Godot Engine is a key skill to develop, especially if you want to make action games. In this video you are going to understand the difference between layers and mask, how to name them to keep your project organized and some features you can implement using these features.
Link to jump through experiment: pigdev.itch.io/experiments/devlog/164052/jump-and-fall-through-platforms
Link to devduck's devlog: youtu.be/gqnZO44ehLk
Get personalized guidance to develop and launch games:
🚀ko-fi.com/ludensludonaut/commissions
Learn how to design, develop, and launch games:
🎓ko-fi.com/s/f9fd32c6f7
Send a letter to the stars and support Milkyway Mailing Inc.
🌌ko-fi.com/milkywaymail/commissions
Get access to assets, tutorial files, and more:
👨🚀ko-fi.com/ludensludonaut/tiers
Learn the 12 Essential Features of Platformer Games:
📘ko-fi.com/s/8df29350d8
---
00:00 - Intro
01:14 - Briefing collision layers and masks
01:29 - Bumping enemy
03:20 - Player detection
04:45 - Naming physics layers
05:51 - Stomp mechanic (?)
06:07 - set_collision_layer and set_collision_mask
06:35 - Intro to pass through mechanics
06:57 - Platformer series goal
07:23 - Outro
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