Uploaded December 2021 | Updated September 2026, 1 week ago
Welcome to Part 6!
Signals are a key concept in Godot and in this video we explore using them to detect collision with the asteroids, the player and the bullets.
We also add a timer to the bullets and connect the timeout signal to our code so we can free them up so stay tuned until the end of the video.
Full Playlist:
youtube.com/playlist?list=PLbxeTux6kwSDl_IuXDCnWdS_dQlqDzgV5
Welcome to Part 6!
Signals are a key concept in Godot and in this video we explore using them to detect collision with the asteroids, the player and the bullets.
We also add a timer to the bullets and connect the timeout signal to our code so we can free them up so stay tuned until the end of the video.
Full Playlist:
youtube.com/playlist?list=PLbxeTux6kwSDl_IuXDCnWdS_dQlqDzgV5










