MLAPI Tutorial: Part 7- Play Over Network @SRCoder
MLAPI Tutorial: Part 7- Play Over Network  @SRCoder
Uploaded December 2020 | Updated September 2026, 1 week ago
Welcome back to Part 7!

In this video we adapt the project so we can play on multiple computers.

We cover adding an InputField to our menu so users can input an IP address of the host computer and we cover Connection Approval.
Connection approval is important so we can check that the client trying to connect is actually using the same game code.

I really hope you're enjoying the series and please "like and subscribe".
Leave some comments on what you want to see next.

Full Playlist HERE:
youtube.com/playlist?list=PLbxeTux6kwSAseRmJeCyvkANHsI16PoM6

Or try PUN:
youtube.com/playlist?list=PLbxeTux6kwSB5CIouH6_gjLdoM0a5djUI

or Mirror:
youtube.com/playlist?list=PLbxeTux6kwSBzw708LNQCp5usvTNzlv88
MLAPI Tutorial: Part 7- Play Over NetworkMLAPI Tutorial: Part 2-  Networked MovementLesson2- Setting up the EditorConstruct 2 Space Invader Tutorial3Part 4:  Player Visibility RaycastGodot Asteroids Part 12: The RocksRoll A Ball 2  Player ClassUnity3d Coding a Simple 2D Platform Movement ScriptHow to make a simple car in Unity3d 2018.3- Part 2Making a Chase Camera in Godot 3DMaking a Zombie AI- Part 3I made Pong in three game engines!
SRCoder |

MLAPI Tutorial: Part 7- Play Over Network

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER