@BornCG
  @BornCG
BornCG | Godot 4 3D Platformer Lesson #14: Fall Zone to Change Scenes @BornCG | Uploaded August 2024 | Updated October 2024, 1 day ago.
In this lesson I'll show you how to add a large 'zone' beneath our game level's platforms that detects collisions , which will cause the game to switch to a different scene/screen when the player falls off a platform and enters it! Later in this course we'll be using this functionality to switch to a 'game over' screen if the player falls to their peril, but for now we'll simply re-start the game level.

Thanks for watching! Here are the video chapter timecode links:

- 0:00 - Video Intro
- 0:07 - Where our project stands & Overview
- 0:53 - Adding a Fall Zone
- 4:10 - Fall Zone Detection (using Signals)
- 7:04 - Switching Scenes (with code)
- 9:58 - Final Code, Wrap-Up & Outro

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*note: in this lesson I use Godot 4.1

Play and Download the Finished 3D Platformer Game Online Now!: borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35

Visit my Let's Learn Blender! Tutorial Series playlist:
youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3

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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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Godot 4 3D Platformer Lesson #14: Fall Zone to Change Scenes @BornCG

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