Blender 2.8: Image Textures & UV Mapping #b3d @BornCG
Blender 2.8: Image Textures & UV Mapping #b3d  @BornCG
Uploaded September 2019 | Updated September 2026, 2 weeks ago
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In this Blender 2.8: Image Textures & UV Mapping I cover:
- Marking edge seams and unwrapping a mesh into a UV layout in the UV Editor in Blender (1:45)
- Exporting a UV map to a .png image file (7:16)
- Using GIMP image editor to add an image texture and paint colored block outlines and letters (8:26)
- Exporting an Image texture file that's compatible with Blender (.png or .jpg are most common) (18:07)
- Using nodes (and noodles) in Blender's Shader Editor to create a material that uses an image texture (19:04)
- Packing an Image file ("external data") into a Blender file (24:08)

LINKS:
- The Wood Texture I Used: textures.com/download/woodfine0018/19795
- GIMP software (Open Source): gimp.org
- Paint.Net software (Windows Freeware): getpaint.net
- Krita software (Open Source): krita.org/en
- Photoshop (Paid): adobe.com/ca/products/photoshop.html
- Affinity Photo software (Paid): affinity.serif.com/en-gb/photo
- Pixelmator software (Mac/Paid): pixelmator.com/pro

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Blender 2.8: Image Textures & UV Mapping #b3d

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