@BornCG
  @BornCG
BornCG | Blender 2.7 Tutorial #61: Lego Person (Part 3) #b3d @BornCG | Uploaded September 2016 | Updated October 2024, 17 hours ago.
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LINK to PART 1: youtu.be/Wv-qsxHA9Ug
LINK to PART 2: youtu.be/mFJe0ayr82g

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In this Blender 2.7 Tutorial #61 I cover:

- Modeling a Lego person's hand / claw
- Improving material to look more like plastic, using Fresnel Node and IOR (Index of Refraction)
- Using the 'Child of' constraint to create a parent/child hierarchy
- Restraining the rotation of arms/legs/limbs so they can only rotate in a natural way.

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Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS

Also check out my Blender Game Engine Basics Series playlist:
youtube.com/playlist?list=PLda3VoSoc_TSS7ht07sCt8zDCyAenOG6i

Also, my Blender VFX Playlist:
youtube.com/playlist?list=PLda3VoSoc_TQQYZfHuzWtEjh11OTEKXBK

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Blender 2.7 Tutorial #61: Lego Person (Part 3) #b3d @BornCG

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