BornCG | Blender 2.7 Tutorial #38 : IK Rigging (Part 2/2) #b3d @BornCG | Uploaded February 2015 | Updated October 2024, 19 hours ago.
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
In this Tutorial #38 I cover:
-setting up bone constraints for IK and copy-rotation.
-We'll duplicate, flip, and re-name the character's left bones for the right.
-We'll add required new geometry (edge loops, etc) to the mesh to accommodate the new joints
-We'll attach the mesh to the armature [and re-unwrap + re-do the UV map of the texture].
Donate via PayPal to help my channel: goo.gl/ThkwyG
LINK TO DOWNLOAD STARTING .BLEND FILE: goo.gl/sA31Or
Thanks for watching, and don't forget to Like & Subscribe!
Like me on FACEBOOK: facebook.com/BornCG
Follow me on TWITTER!: twitter.com/BornCG
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
In this Tutorial #38 I cover:
-setting up bone constraints for IK and copy-rotation.
-We'll duplicate, flip, and re-name the character's left bones for the right.
-We'll add required new geometry (edge loops, etc) to the mesh to accommodate the new joints
-We'll attach the mesh to the armature [and re-unwrap + re-do the UV map of the texture].
Donate via PayPal to help my channel: goo.gl/ThkwyG
LINK TO DOWNLOAD STARTING .BLEND FILE: goo.gl/sA31Or
Thanks for watching, and don't forget to Like & Subscribe!
Like me on FACEBOOK: facebook.com/BornCG
Follow me on TWITTER!: twitter.com/BornCG