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BornCG | Godot 4 3D Platformer Lesson #9: Smooth Camera Following @BornCG | Uploaded March 2024 | Updated October 2024, 20 hours ago.
In this lesson I'll show you how to create a simple camera 'rig' to allow the camera to smoothly follow the player around the game level. In this lesson we'll write a tiny bit of GDScript code to make the smooth camera following happen (including using a method called 'lerp'), and use a new object property: "Top Level". Have fun! :)

Thanks for watching! Here are the video chapter timecode links:

- 0:00 - Video Intro
- 0:07 - Recap
- 0:49 - Video Overview
- 1:28 - Replacing the Existing Camera
- 2:49 - Adding a Simple Camera Rig
- 9:47 - Unlinking the Camera
- 11:13 - Coding Camera-Following
- 18:14 - Coding Camera Smoothness
- 23:24 - Wrap-Up
- 23:45 - See You in the Next Lesson Outro!

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*note: In this lesson I used Godot 4.1
#godotengine #gamedev

Play and Download the Finished 3D Platformer Game Online Now!: borncg.itch.io/3d-platformer-game (use: Chrome/Edge/Firefox to play the web game version)
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Visit this Godot 4 Beginners: 3D Platformer Course playlist!:
youtube.com/playlist?list=PLda3VoSoc_TTp8Ng3C57spnNkOw3Hm_35

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youtube.com/playlist?list=PLda3VoSoc_TQrLrt-voecHs0Mb5qzk2S3

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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle!
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Godot 4 3D Platformer Lesson #9: Smooth Camera FollowingBlender Game Engine Basics Tutorial #13 : Health Bars #b3d #gamelogicBlender 2.7 Tutorial #74: Christmas Lights #b3dGodot 3.2: Lets Build a 2D Platformer!: Part 6 (Camera-Follow & Game Resolution) #godotengineBlender 2.7 Tutorial #28 : The Remesh Modifier #b3dGodot 4 3D Platformer Lesson #2: Solid Objects & Physics Simulation!

Godot 4 3D Platformer Lesson #9: Smooth Camera Following @BornCG

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