Godot 3.5: Lets Build a 2D Platformer!: Part 23 (Blinking & Getting Hurt) @BornCG
Godot 3.5: Lets Build a 2D Platformer!: Part 23 (Blinking & Getting Hurt)  @BornCG
Uploaded July 2022 | Updated September 2026, 2 weeks ago
Thanks for watching! In this Godot Game Engine tutorial I cover how to make your player character blink white & red when hurt (after touching an enemy), how to prevent getting hurt while already hurt & blinking, & preventing coin-collecting & shooting fireballs while hurt. Here are the video chapter timecode links:

- 0:00 - Video Intro
- 0:13 - This mini-series
- 0:50 - In this tutorial (overview) + examples
- 2:28 - How getting hurt currently works
- 3:32 - Moving a little code...
- 4:02 - Editing Steve's Timer for Blinking
- 5:33 - Adding a 'Hurt' Counter Variable
- 7:34 - Making Steve Bright While
- 8:52 - Counting the Blinks (20 down to 0)
- 9:22 - Going Back to Normal
- 10:09 - Blinking White/Red
- 14:21 - Preventing Enemy & Coin Collisions
- 20:10 - Preventing Shooting While Hurt
- 22:10 - Wrapping Up, Call-to-Action, Social Media, Video Outro

*note: In this video I use Godot 3.5 Release Candidate 5.

#godotengine #gamedev

Play the Full Platformer Game Online Now!: borncg.itch.io
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Godot 3.5: Let's Build a 2D Platformer!: Part 23 (Blinking & Getting Hurt)

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