Blender 2.8: Getting started with EEVEE: Lights, Shadows, Shading, Reflections, Skies and HDRIs #b3d @BornCG
Blender 2.8: Getting started with EEVEE: Lights, Shadows, Shading, Reflections, Skies and HDRIs #b3d  @BornCG
Uploaded August 2019 | Updated September 2026, 2 weeks ago
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In this Blender 2.8: Getting Started with EEVEE: Lighting, Shadows, Shading, Reflections, Skies & HDRIs Tutorial I cover:
- Mr.Elephant Example File (1:18)
- My Intro Keyboard Example File (2:32)
- Types of Lights (6:20)
- Light Gizmos (8:54)
- Light Size vs Shadows + Soft Shadows (11:43)
- Contact Shadows (14:33)
- Ambient Occlusion (16:13)
- Adding Materials to Mesh objects (21:10)
- Screen-Space Reflections (21:48)
- Bloom ('Glow') (25:08)
- Three Point Lighting setup (27:31)
- Light Colors (32:36)
- Environment ('Sky') Color + Shader Editor & Nodes (33:39)
- Sky Color vs Sky Light (34:44)
- HDRIs (40:59)
- Rotating an HDRI environment using 'mapping' (46:44)
- Using HDRIs for Light & Reflections only (48:41)

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- LINK Demo Files that use the EEVEE Render Engine (including 'Mr. Elephant'): blender.org/download/releases/2-80/#try-it-yourself
- LINK to: hdrihaven.com

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Blender 2.8: Getting started with EEVEE: Lights, Shadows, Shading, Reflections, Skies and HDRIs #b3d

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