Godot 3.2: Lets Build a 2D Platformer!: Part 11 (Coin BOUNCE Animation! + Counting Coins to Win) @BornCG
Godot 3.2: Lets Build a 2D Platformer!: Part 11 (Coin BOUNCE Animation! + Counting Coins to Win)  @BornCG
Uploaded June 2020 | Updated September 2026, 2 weeks ago
Thanks for watching! In this Godot Game Engine tutorial I cover:
- Adding Keyframed Animation to the coin object using an AnimationPlayer Node
- Animating the coin's 'bounce' movement
- Triggering the bounce animation to play when the player collides with the coin.
- Using a (new) signal on the AnimationPlayer node to make the coin disappear .
- Counting the number of coins collected: using a variable on the player, plus a new function
- Trigger the game to change scenes when a specified number of coins has been collected.

Play the Platformer Game Online Now!: borncg.itch.io
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Visit my Godot 3 Tutorial Series playlist!:
youtube.com/playlist?list=PLda3VoSoc_TSBBOBYwcmlamF1UrjVtccZ

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youtube.com/playlist?list=PLda3VoSoc_TRuNB-5fhzPzT0mBfJhVW-i

Visit my Blender 2.7 Tutorial Series playlist:
youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS

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youtube.com/playlist?list=PLda3VoSoc_TSS7ht07sCt8zDCyAenOG6i

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youtube.com/playlist?list=PLda3VoSoc_TQQYZfHuzWtEjh11OTEKXBK

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Nicolas from the band 'The Lazy Saviours' created my Intro Jingle! Check out his band's album here:
on Amazon: amzn.to/2CID1nz
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Godot 3.2: Let's Build a 2D Platformer!: Part 11 (Coin BOUNCE Animation! + Counting Coins to Win)

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