@BornCG
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BornCG | Blender 2.7 Tutorial #37 : IK Rigging (Part 1/2) #b3d @BornCG | Uploaded February 2015 | Updated October 2024, 8 hours ago.
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS

In this Tutorial #37 I cover:

-The difference between a simple FK armature rig, and a more advanced IK Rig.
-The creation and setup of bones and IK target bones to create a more advanced IK rig. This includes the overall structure, parenting, naming, and orienting of bones required.

LINK TO DOWNLOAD STARTING .BLEND FILE: goo.gl/dwr3eU

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***In the next video (Tutorial #38) we will set up all the bone constraints, duplicate, flip, and re-name the character's left bones for the right. We'll also add required new geometry (edge loops, etc) to the mesh to accommodate the new joints, and finally attach the mesh to the armature.

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Blender 2.7 Tutorial #37 : IK Rigging (Part 1/2) #b3d @BornCG

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