Uploaded January 2018 | Updated September 2026, 2 weeks ago
Thanks for watching! Please don't forget to subscribe to this channel for more Blender & technology tutorials like this one!
In this Blender 2.7 Tutorial #85 I cover:
- How to create simple mechanics in Blender that combines gears that 'drive' each other in Blender's physics engine.
- How to enable an extra mesh objects add-on in Blender's preferences and add & customize gears
- Customize gears: number of teeth, radius, addendum, dedendum, skew, conical angle, etc.
- How to use rigid body constraints (hinge & motor) to make a gear spin on one axis (hinge) and/or spin itself (motor)
- How to work with simulation cache, 'bake' a simulation' and convert a baked simulation into keyframes.
- How to render a gear scene including: materials (Principled PBR shader in Cycles), depth-of-field blur "bokeh", motion blur, render to an mp4 h.264 video file in Blender 2.79
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DONATE to help my channel via PayPal: goo.gl/ThkwyG
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LIKE and FOLLOW me on FACEBOOK: facebook.com/BornCG
FOLLOW me on TWITTER: twitter.com/BornCG
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Reddit: reddit.com/u/BornCG
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Thanks for watching, and don't forget to Like & Subscribe to help the channel! =)
**********************************
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
Also check out my Blender Game Engine Basics Series playlist:
youtube.com/playlist?list=PLda3VoSoc_TSS7ht07sCt8zDCyAenOG6i
My Blender Video Effects Playlist:
youtube.com/playlist?list=PLda3VoSoc_TQQYZfHuzWtEjh11OTEKXBK
My Character Rigging (Minecraft) Mini-Series Playlist: youtube.com/playlist?list=PLda3VoSoc_TRWPzZHPqJlHfS0kOeQzQUQ
Thanks for watching! Please don't forget to subscribe to this channel for more Blender & technology tutorials like this one!
In this Blender 2.7 Tutorial #85 I cover:
- How to create simple mechanics in Blender that combines gears that 'drive' each other in Blender's physics engine.
- How to enable an extra mesh objects add-on in Blender's preferences and add & customize gears
- Customize gears: number of teeth, radius, addendum, dedendum, skew, conical angle, etc.
- How to use rigid body constraints (hinge & motor) to make a gear spin on one axis (hinge) and/or spin itself (motor)
- How to work with simulation cache, 'bake' a simulation' and convert a baked simulation into keyframes.
- How to render a gear scene including: materials (Principled PBR shader in Cycles), depth-of-field blur "bokeh", motion blur, render to an mp4 h.264 video file in Blender 2.79
*****************
DONATE to help my channel via PayPal: goo.gl/ThkwyG
****************
LIKE and FOLLOW me on FACEBOOK: facebook.com/BornCG
FOLLOW me on TWITTER: twitter.com/BornCG
Google+: plus.google.com/109472136711048033581
Reddit: reddit.com/u/BornCG
*****************
Thanks for watching, and don't forget to Like & Subscribe to help the channel! =)
**********************************
Visit my Blender 2.7 Tutorial Series playlist for more Blender Tutorials:
youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
Also check out my Blender Game Engine Basics Series playlist:
youtube.com/playlist?list=PLda3VoSoc_TSS7ht07sCt8zDCyAenOG6i
My Blender Video Effects Playlist:
youtube.com/playlist?list=PLda3VoSoc_TQQYZfHuzWtEjh11OTEKXBK
My Character Rigging (Minecraft) Mini-Series Playlist: youtube.com/playlist?list=PLda3VoSoc_TRWPzZHPqJlHfS0kOeQzQUQ
![Godot 3.2: Lets Build a 2D Platformer!: Part 13 (Creating Enemies + RayCast2Ds!)
Thanks for watching! In this Godot Game Engine tutorial I cover:
- Creating an enemy that you can re-use (make instances of), that falls with gravity, moves in either direction along a platform, and can change direction when it hits a wall or the edge of a cliff
- How to *export* variables of an object (each enemy) to the objects inspector, so you can customize each enemys behavior.
- How to use RayCast2Ds so that an enemy will detect the edge of a cliff
- **The NEXT tutorial will cover collisions between the enemy and the player.
- Note: As of this tutorial I am using Godot 3.2.2 (up from 3.2.1 in the previous parts of this mini-series). Nothing needed changing in this project. (But create a backup of your project if you think you might want to downgrade later!)
#godotengine #gamedev
Play the Platformer Game Online Now!: https://borncg.itch.io/
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DONATE to support my channel via PayPal: https://goo.gl/ThkwyG
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DOWNLOAD the Enemy Sprites (.png image files) zipped:
Download Mirror 1: https://bit.ly/3vpQgF3
Download Mirror 2: https://www.dropbox.com/s/isdyswttrpp7ku9/enemy-sprites.zip?dl=0
( find more game assets at www.kenney.nl ! ) [not a sponsor]
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LIKE and FOLLOW me on:
FACEBOOK: http://www.facebook.com/BornCG
INSTAGRAM: https://www.instagram.com/born.cg/
FOLLOW me on TWITTER: https://twitter.com/BornCG
Reddit: https://www.reddit.com/u/BornCG
**********************************
Visit my Godot 3 Tutorial Series playlist!:
https://www.youtube.com/playlist?list=PLda3VoSoc_TSBBOBYwcmlamF1UrjVtccZ
Visit my Blender 2.8 Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TRuNB-5fhzPzT0mBfJhVW-i
Visit my Blender 2.7 Tutorial Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TR7X7wfblBGiRz-bvhKpGkS
Also check out my Blender Game Engine Basics Series playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TSS7ht07sCt8zDCyAenOG6i
My Blender Video Effects Playlist:
https://www.youtube.com/playlist?list=PLda3VoSoc_TQQYZfHuzWtEjh11OTEKXBK
My Character Rigging (Minecraft) Mini-Series Playlist: https://www.youtube.com/playlist?list=PLda3VoSoc_TRWPzZHPqJlHfS0kOeQzQUQ
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Nicolas from the band The Lazy Saviours created my Intro Jingle! Check out his bands album here:
on Amazon: https://amzn.to/2CID1nz
on iTunes: https://apple.co/2QgqHOU
[not a sponsor]
**************** Godot 3.2: Lets Build a 2D Platformer!: Part 13 (Creating Enemies + RayCast2Ds!)](https://i.ytimg.com/vi/ROYG4widsXc/mqdefault.jpg)









