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AKheon | God of War: Ragnarok (PS4) - miscellaneous glitch tech pt. 1 @AKheon | Uploaded May 2024 | Updated October 2024, 4 hours ago.
Some smaller stuff that may or may not be of interest to glitch finders. Better to document it anyway...?

0:00 - If you load an auto-save (i.e. NOT from last checkpoint, but from the auto-save menu), Kratos apparently has some extra freedom to act while the screen is fading in.

I tried doing something at the 1st Triptych with this idea. In this first clip, I just demonstrate the concept by using Huldra Project #9 although normally all kind of combat actions are disabled in this set piece. And, to reiterate, this is not possible if you just retry from last checkpoint. Have to reload an auto-save.

0:13 - I tried escaping the set piece early with a 180 Turn. Sadly, the doorway has no prompt to leave until the set piece is over. Still, this idea should be tested at other checkpoints inside special set pieces since it might do something useful elsewhere around the game.

0:36 - If you enter Photo Mode right after retrying during some set pieces, the actors will be displaced. It looks curious, but might not be very useful. This clip is from the sled ride right at the start of the game.

0:56 - This second clip is from the 1st Thor fight, checkpoint right before the QTE where Thor throws his hammer at Kratos.

1:36 - If you enter Photo-mode during an overlapped action, then switch Kratos' expression, his entire pose may change to something else. Again, this is probably not useful, since it's unlikely this could affect his collision or location in any way... but still pretty odd.

2:13 - Did you know Atreus has his own navigation prompt break-out? It's true! Just buffer Dive into Action while walking towards ledges, small steps, etc. The simplest way to do so is to do Dive, then buffer another Dive during it while walking towards the prompt.

Unfortunately, it seems this break-out happens so early on in the action that it either doesn't do anything (at gaps) or doesn't do anything except disable all navigation prompts. This means that you can easily get stuck somewhere, since you can no longer climb up small steps or anything else. But a traversal prompt like crawlspace should fix this state, much like with Kratos' respective state.

2:42 - Atreus' directionality bug. I don't fully understand this trick and can't do it consistently, but I got it at least five times while testing.

It's a simple as it looks: stand with your back against a fall, turn the camera to face the fall, then quickly evade to drop down from the ledge. If the glitch begins, Atreus' movement will very unresponsive and strange, and he will try moving forward even if you're holding L-stick backwards. Navigation prompts fix this state, and it might just get fixed automatically over time, or if you let go of L-stick or do actions.

A few times it also seemed as if the glitch didn't start immediately but instead took a short time to kick in. It's pretty mysterious for sure. It's hard to say if something like this could exist for Kratos as well.

2:57 - This bug even affects auto-walk sections. So, if you get the glitch near a doorway or another auto-walk section, the game cannot steer Atreus properly and he gets stuck floundering about aimlessly for 30 seconds until a failsafe kicks in.

3:40 - If you charge a Runic Arrow shot, then open Pause-menu, let go of the firing button and close the menu again, the shot will be fired to a wrong direction. The direction is not entirely random, but it doesn't seem entirely consistent either.

3:58 - If you rapidly try to change your shields during any time when your shield is locked, the game will crash. I guess if I was trying to go for a "fastest crash%", this is the tactic I would use.
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God of War: Ragnarok (PS4) - miscellaneous glitch tech pt. 1 @AKheon

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