Uploaded July 2026 | Updated September 2026, 3 weeks ago
A playthrough of Jaleco's 1992 soccer game for the NES, Goal! Two.
In this video, I played through the Super Cup as the United States.
Goal! Two (known in Japan as Goal!!, in France as Eric Cantona's Football Challenge: Goal! 2, and in the rest of Europe as Goal! 2) is an adaptation of the 1992 Super Nintendo game Goal!, which was the direct sequel to Jaleco's 1988 NES game youtu.be/2SBdRA0tgew. Goal! Two was also one of just two Jaleco NES sports title to not be part of the _Moero!!_ series.
Like the first game, Goal! Two is played from an isometric perspective, and the primary single-player mode is a tournament-style cup. It lacks Goal!!'s shoot-out mode, but it includes more teams, and it allows players to choose formations and pick their lineups. It features a revised perspective with two levels of zoom (now closely resembling the style of youtu.be/Z9fnTllcywY), and it introduces options for half length, control orientation, and other various game elements.
As similar as the two games are, and despite shipping on a smaller cartridge, Goal! Two dramatically improves upon every aspect of Goal!! The action is more readable thanks to the larger characters and improved animation, the zoomed-out view allows you to see where your teammates are, the controls are more fluid (even if passing is still generally useless), there are more cutscenes, and the music is pretty good. It's a much easier game - the AI poses no threat whatsoever - but unlike Goal!!, its sequel is fun.
And it's pretty funny seeing Rival Turf! being advertised in an NES game.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!
A playthrough of Jaleco's 1992 soccer game for the NES, Goal! Two.
In this video, I played through the Super Cup as the United States.
Goal! Two (known in Japan as Goal!!, in France as Eric Cantona's Football Challenge: Goal! 2, and in the rest of Europe as Goal! 2) is an adaptation of the 1992 Super Nintendo game Goal!, which was the direct sequel to Jaleco's 1988 NES game youtu.be/2SBdRA0tgew. Goal! Two was also one of just two Jaleco NES sports title to not be part of the _Moero!!_ series.
Like the first game, Goal! Two is played from an isometric perspective, and the primary single-player mode is a tournament-style cup. It lacks Goal!!'s shoot-out mode, but it includes more teams, and it allows players to choose formations and pick their lineups. It features a revised perspective with two levels of zoom (now closely resembling the style of youtu.be/Z9fnTllcywY), and it introduces options for half length, control orientation, and other various game elements.
As similar as the two games are, and despite shipping on a smaller cartridge, Goal! Two dramatically improves upon every aspect of Goal!! The action is more readable thanks to the larger characters and improved animation, the zoomed-out view allows you to see where your teammates are, the controls are more fluid (even if passing is still generally useless), there are more cutscenes, and the music is pretty good. It's a much easier game - the AI poses no threat whatsoever - but unlike Goal!!, its sequel is fun.
And it's pretty funny seeing Rival Turf! being advertised in an NES game.
_____________
No cheats were used during the recording of this video.
NintendoComplete (nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games!



![Ys (Famicom) Playthrough [English]
Ys (Famicom) Playthrough [English] Ys (Famicom) Playthrough [English]](https://i.ytimg.com/vi/D1oD7m8wjSg/mqdefault.jpg)





![Clock Tower (Wonderswan) Playthrough [English]
A playthrough of Naxats 1999 horror-adventure game for the Bandai Wonderswan, Clock Tower.
Clock Tower, Human Entertainments 1995 point-and-click horror adventure for the Super Famicom (https://youtu.be/hPfinlPAEiU), was followed up by a wide range of ports, remakes, sequels, and spin-offs over the years. Naxat and Kagas handheld adaptation of the original SNES title is arguably the most exotic and least known of these releases.
In this video, Im using a translation patch that was recently released by Team C.U.T.S. You can find the patch at https://archive.org/details/clock-tower-for-wonder-swan-english-v-1-1
The Wonderswan port is largely the same as the SNES version. The graphics are monochrome, most of the music was axed, the interface has been revamped for the lower-resolution screen, and a few clickable hotspots were removed, but the layout of the house remains the same, and the branching paths and multiple endings all made the leap intact.
The idea of having the complete Clock Tower experience in your pocket wouldve had a lot of appeal in the late 90s. The Wonderswans hardware was strong enough to make such a thing possible, but the end product unfortunately turned out to be something of a mixed bag. The lack of color suits the game, and the detailed backdrops and large sprites look great on the Wonderswan screen, but the game runs poorly. Everything already moves at a snails pace, but heavy slowdown rears its ugly head whenever anything but Jennifer is moving, and the slowdown causes the game to drop inputs, leading to some infuriatingly unfair moments toward the end. The Wonderswan couldve easily handled whats being asked of it here, but this version of Clock Tower strikes me as being an unoptimized mess of a quick-and-dirty port job.
As flawed as it is, I appreciate its novelty as a handheld point-and-click horror game. I only wish that they had made it as much fun to play as its console counterpart.
*This video was recorded with a shader to mimic the look of the original hardware.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Clock Tower (Wonderswan) Playthrough [English]](https://i.ytimg.com/vi/E22mUzXe9cQ/mqdefault.jpg)
![Final Fantasy II (SNES) Playthrough [2 of 2]
A playthrough of Squares 1991 role-playing game for the Super Nintendo, Final Fantasy II.
This is the second part of a two-part playthrough, picking up with the party preparing to head into the Sealed Cave in the underworld.
You can find the first part at https://youtu.be/zsPm6Tui7Ts
If youd like to skip to the fireworks, the scene that sets up the final battle begins at 4:41:47, and the epic twenty-minute long ending kicks off at 4:55:20.
Has any other JRPG endgame ever delivered a payoff to truly rival Final Fantasy IIs dynamite finale? I suppose its possible, but if such a spectacle exists, Ive not seen it.
No cheats were used during the recording of this video.
NintendoComplete (http://www.nintendocomplete.com/) punches you in the face with in-depth reviews, screenshot archives, and music from classic 8-bit NES games! Final Fantasy II (SNES) Playthrough [2 of 2]](https://i.ytimg.com/vi/E3IA8Zd3-gU/mqdefault.jpg)