Ninja Kid (NES) Playthrough @NintendoComplete
Ninja Kid (NES) Playthrough  @NintendoComplete
Uploaded July 2026 | Updated September 2026, 3 weeks ago
A playthrough of Bandai's 1986 action-platformer for the NES, Ninja Kid.

The game loops after the eighth stage and doesn't have an ending, so I played through two loops in this video. The second loop begins at 29:30.

Ninja Kid Kyo is "the junior defender of human rights" who has gone to Demon Island to kill the Giant Demon. That's all the story that we're given with the North American release, but the original Japanese Famicom version (ゲゲゲの鬼太郎 妖怪大魔境, lit. "Gegege no Kitarou: The Youkai World") was a licensed-based tie-in to a popular anime and manga series.

Kyo has to travel to eight areas, each represented by an overworld map dotted with icons that mark entrances to "fighting fields". The goal is to clear these fields until you find the scroll that'll unlock the shrine, enter Shangri-La, and defeat the demon that lives there.

There are four types of fighting fields, all featuring a handful of layouts that the game will randomly choose from when you enter. In Guerilla Warfare and Dog Fight, you have to kill ten enemies before you can leave. In Poison Field, you have to collect ten spirits, and in Blazing Inferno, you have to lead a fire spirit to light ten candles. Upon finishing a field, you're presented with two exits: one brings you back to the overworld, while the other teleports you to a miniboss fight.

There are tons of items that appear when killing enemies and fulfilling specific conditions. These usually grant you temporary special abilities (like invincibility, speed boosts, etc.) and extra lives, but the most useful of them can do things like tell you which exit to take or summon helpers during boss fights.

It's a simple setup, but the game's structure sets it apart from the rest of the NES's early-gen action games. There's plenty of variety, and because the stages don't last very long, it's not a huge deal when you get plonked down into one you don't like. The controls are reasonably smooth, the graphics are great for a game of this vintage, and the challenge is uncharacteristically lax for what ultimately boils down to an arcade-style score-attack.

Ninja Kid has long since fallen through the cracks, but it's pretty decent, especially for a Tose-produced game from Bandai. It doesn't have the substance to keep you playing for weeks, but it's a fun little action game for the short time it lasts.
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No cheats were used during the recording of this video.

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Ninja Kid (NES) Playthrough

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