The Journeyman Project 2: Buried in Time (PC) Playthrough @NintendoComplete
The Journeyman Project 2: Buried in Time (PC) Playthrough  @NintendoComplete
Uploaded April 2026 | Updated September 2026, 3 weeks ago
A playthrough of Sanctuary Woods' 1995 graphic adventure game for PCs running Windows 3.1/95, The Journeyman Project 2: Buried in Time.

This video shows the game running on Windows 3.1, played through for the best ending. It also shows the included promo videos for Sanctuary Woods and Presto Studios' then current and upcoming games.

0:00 Intro
4:33 The game begins
8:32 Reference materials

There is a ton of plot-related media that can be accessed from Gage's apartment. It features heaps of world building stuff and contains clues needed to solve several of the game's puzzles, and you need to read through all of it to get the best ending. In order to avoid constantly breaking up the flow of the gameplay, I show all of it in one big chunk at the beginning. If you don't care about any of that:

1:48:17 The game begins, for real this time
4:03:10 Promo materials, game trailers

Buried in Time, a point-and-click sci-fi adventure, is the direct sequel to 1993's The Journeyman Project. (You can see the trailer for that game's "Director's Cut" edition at 4:10:17.) It was developed by Presto Studios, who were also responsible for youtu.be/KJ2C0ek2uaM and Cyan's Myst III: Exile.

It is the year 2318, and you are Gage Blackwood, "Agent #5" of the Temporal Security Agency (TSA). Someone has tampered with the past and stolen several artifacts, and you've been framed for their crimes. Your learn of this from your future self, who has jumped back a decade in time to warn you of consequences that await if you fail to find the culprit and clear your name before you're caught.

With the assistance of your AI companion Arthur, you'll follow the criminal's trail through time, avoiding detection as you comb the crime scenes for signs of anachronisms to build your case. There are three main scenes to investigate: a temple at Chichen Itza in the year 1050; the siege of Château Gaillard in Normandy, 1204; and Leonardo da Vinci's workshop in Florence, 1488.

Challenging puzzles abound, the story is plenty engaging, and the music is excellent, but the beautifully rendered settings were what kept me hooked on Buried in Time. They looked incredible in 1995, and they're still my favorite part of the package. A lot of effort was spent making them feel like real places instead of museum exhibits. People walk around, random stuff lies strewn about living areas, and you can die or otherwise foul things up in countless ways. The FMV transitions lend them an impressive sense of scale, and the quality of the CG work sells the illusion well. The look of the environments is far less angular, stark, and sterile than you'd expect from a game of its era.

I appreciated Buried in Time's sci-fi slant (it reminds me of TimeCop, except that it makes good use of its time-travel conceit and there's no kicking), its well integrated puzzles, and the overall attention to detail. It's a fun and memorable adventure game.

(And besides, where else will you get the chance to propel yourself through space with a can of spray cheese?)
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No cheats were used during the recording of this video.

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The Journeyman Project 2: Buried in Time (PC) Playthrough

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