Uploaded February 2021 | Updated September 2026, 3 weeks ago
Issue Project Room and Harvestworks are pleased to stream a commissioned residency project from multidisciplinary artist Eva Davidova, featuring Naicha Diaby as Cassandra- Low Witness Objects, Mx. Oops as Prometheus Herding PigGooses, and Heather Morowitz as Narcissus and Drowning Animals. Sound by Matthew D. Gantt. XR Interactions and development by Danielle McPhatter.
Date: December 8, 2020
Time: 8 pm
Streamed on Issue Project Room and Vimeo
Global Mode by Eva Davidova is an interactive, experimental online performance on ecological disaster, inertia, and manipulation of information. Occupying three reimagined mythological stories: Cassandra - Low Witness Objects; Prometheus Herding PigGooses; and Narcissus and Drowning Animals, the virtual space is presented as a playground, in which to find agency in uncertainty, reconfigure relationships with “others,” and invent new actions. Amidst immense immersive flowers, falling heads, cement landscapes and dirty waters, the audience is invited to collectively affect the performance, and to explore open-ended, fluid roles crisscrossing between themselves, virtual 3D Animals, and the performers from the past.
The non-linear world of Global Mode has no ultimate “goals,” nor wins or losses. Rather, it compels an almost unconscious, immediate set of intentions and actions: a response and activity in the midst of blindness to evident horrors, predictable disasters, and baffling cruelty. Involving viewers through unscripted movements and intuitive gestures, the performance explores the instability of our actions, their unintentional outcomes, and the continuous/constant mediation these actions are subject to.
Playing with a paradox, Davidova imagines us as being built by our descendants (human or cyborg), and poses a question: “If we are the games our children will program one day, can we influence the code they are writing?”
Featuring: Naicha Diaby (as Cassandra - Low Witness Objects); Mx. Oops (as Prometheus Herding PigGooses); and Heather Morowitz (as Narcissus and Drowning Animals)
Eva Davidova, Global Mode - Prometheus Herding Piggoses (2020)
Original sound: Matthew D. Gantt
Interactions design & XR development: Danielle McPhatter
Second Camera: Daniela Kostova
Motion Capture: NYU Tandon School of Engineering Marcel Oliver-Rose Truxillo.
Photo-scanning: Lenscloud
The artist would like to thank the Harvestworks & ISSUE teams, the engagement and support of the NOKIA Bell Labs staff —including Howard Huang—and to the NYU Tandon School of Engineering staff—including R.Luke DuBois, Todd Bryant, and Kat Sullivan—to Tin Nguyen, Ivin Ballen, and all the people who have made this project possible.
This is the fifth year in an ongoing program collaboration between ISSUE Project Room and Harvestworks, two organizations that are committed to supporting the creation and presentation of experimental performance practices while sharing resources.
Following from Harvestworks Technology Immersion Program, Eva Davidova’s Global Mode has been supported by ISSUE via an ongoing residency, in collaboration with the NYU Tandon School of Engineering Integrated Digital Media Motion Capture Lab plus mentorship with NOKIA Bells Labs engineers.
BIOS
Eva Davidova is an interdisciplinary artist with focus on new media(s), information, and their socio-political implications. Challenging a singular narrative, she combines influences from ancient mythology and practices with the current technological moment and the impending ecological catastrophe. Davidova has exhibited at the Bronx Museum, the Everson Museum, the Albright Knox Museum, MACBA Barcelona, CAAC Sevilla, Instituto Cervantes and La Regenta among others. Recent exhibitions include “The Sound of One Computer Thinking” at the IMPAKT Festival (Netherlands), “Intentions: Who Owns Our Emotions” at EdgeCut series at the NEW INC (New York) and “Global Mode- Narcissus and Drowning Animals” at the Circulo de Bellas Artes in Madrid. She was a fellow of Harvestworks’ Technology Immersion Program for Artists (TIP), and is currently a member of NEW INC, the New Museum’s Incubator program.
Naicha Diaby is a dancer with influences from traditional West African and modern hip hop dance style.
Heather Mo’Witz is a New York-based performance artist /dancer/drag king/poet/prankster/parody princess.
Matthew D. Gantt is an artist, composer and educator whose practice focuses on sound in virtual spaces, generative systems facilitated by idiosyncratic technology, and production presets as sonic readymades.
Danielle McPhatter is an interdisciplinary artist and programmer interested in exploring new forms of interactions and interconnectedness between media, machines, and mankind.
Mx. Oops is a multimedia performance artist and professor at Lehman College, focusing on ecstatic disobedience in both live and meditated spaces between us. mxoops.com
Issue Project Room and Harvestworks are pleased to stream a commissioned residency project from multidisciplinary artist Eva Davidova, featuring Naicha Diaby as Cassandra- Low Witness Objects, Mx. Oops as Prometheus Herding PigGooses, and Heather Morowitz as Narcissus and Drowning Animals. Sound by Matthew D. Gantt. XR Interactions and development by Danielle McPhatter.
Date: December 8, 2020
Time: 8 pm
Streamed on Issue Project Room and Vimeo
Global Mode by Eva Davidova is an interactive, experimental online performance on ecological disaster, inertia, and manipulation of information. Occupying three reimagined mythological stories: Cassandra - Low Witness Objects; Prometheus Herding PigGooses; and Narcissus and Drowning Animals, the virtual space is presented as a playground, in which to find agency in uncertainty, reconfigure relationships with “others,” and invent new actions. Amidst immense immersive flowers, falling heads, cement landscapes and dirty waters, the audience is invited to collectively affect the performance, and to explore open-ended, fluid roles crisscrossing between themselves, virtual 3D Animals, and the performers from the past.
The non-linear world of Global Mode has no ultimate “goals,” nor wins or losses. Rather, it compels an almost unconscious, immediate set of intentions and actions: a response and activity in the midst of blindness to evident horrors, predictable disasters, and baffling cruelty. Involving viewers through unscripted movements and intuitive gestures, the performance explores the instability of our actions, their unintentional outcomes, and the continuous/constant mediation these actions are subject to.
Playing with a paradox, Davidova imagines us as being built by our descendants (human or cyborg), and poses a question: “If we are the games our children will program one day, can we influence the code they are writing?”
Featuring: Naicha Diaby (as Cassandra - Low Witness Objects); Mx. Oops (as Prometheus Herding PigGooses); and Heather Morowitz (as Narcissus and Drowning Animals)
Eva Davidova, Global Mode - Prometheus Herding Piggoses (2020)
Original sound: Matthew D. Gantt
Interactions design & XR development: Danielle McPhatter
Second Camera: Daniela Kostova
Motion Capture: NYU Tandon School of Engineering Marcel Oliver-Rose Truxillo.
Photo-scanning: Lenscloud
The artist would like to thank the Harvestworks & ISSUE teams, the engagement and support of the NOKIA Bell Labs staff —including Howard Huang—and to the NYU Tandon School of Engineering staff—including R.Luke DuBois, Todd Bryant, and Kat Sullivan—to Tin Nguyen, Ivin Ballen, and all the people who have made this project possible.
This is the fifth year in an ongoing program collaboration between ISSUE Project Room and Harvestworks, two organizations that are committed to supporting the creation and presentation of experimental performance practices while sharing resources.
Following from Harvestworks Technology Immersion Program, Eva Davidova’s Global Mode has been supported by ISSUE via an ongoing residency, in collaboration with the NYU Tandon School of Engineering Integrated Digital Media Motion Capture Lab plus mentorship with NOKIA Bells Labs engineers.
BIOS
Eva Davidova is an interdisciplinary artist with focus on new media(s), information, and their socio-political implications. Challenging a singular narrative, she combines influences from ancient mythology and practices with the current technological moment and the impending ecological catastrophe. Davidova has exhibited at the Bronx Museum, the Everson Museum, the Albright Knox Museum, MACBA Barcelona, CAAC Sevilla, Instituto Cervantes and La Regenta among others. Recent exhibitions include “The Sound of One Computer Thinking” at the IMPAKT Festival (Netherlands), “Intentions: Who Owns Our Emotions” at EdgeCut series at the NEW INC (New York) and “Global Mode- Narcissus and Drowning Animals” at the Circulo de Bellas Artes in Madrid. She was a fellow of Harvestworks’ Technology Immersion Program for Artists (TIP), and is currently a member of NEW INC, the New Museum’s Incubator program.
Naicha Diaby is a dancer with influences from traditional West African and modern hip hop dance style.
Heather Mo’Witz is a New York-based performance artist /dancer/drag king/poet/prankster/parody princess.
Matthew D. Gantt is an artist, composer and educator whose practice focuses on sound in virtual spaces, generative systems facilitated by idiosyncratic technology, and production presets as sonic readymades.
Danielle McPhatter is an interdisciplinary artist and programmer interested in exploring new forms of interactions and interconnectedness between media, machines, and mankind.
Mx. Oops is a multimedia performance artist and professor at Lehman College, focusing on ecstatic disobedience in both live and meditated spaces between us. mxoops.com








![Island Time by Dan Joseph
In conjunction with his multi-channel installation Periodicity Piece #10, composer Dan Joseph (hammer dulcimer) will be joined by musicians J D Parran (winds), Tom Chiu (violin) and Danny Tunick (percussion) for a live performance that will augment the sounds of the installation and expand it throughout the Harvestworks house.
Saturday October 30, 2021 @ 3 pm. Duration: 50 minutes
LOCATION: The Workings of Media [art and artists] in Building 10a, Nolan Park, Governors Island
Periodicity Piece #10 (Island Time) is a mixed-media, multi-channel sound installation created for Harvestworks’ exhibition space in Nolan Park, Governor’s Island. Influenced by early minimalism, acoustic ecology, deep listening and ambient music, Periodicity Piece #10 combines a diverse collection of sounds into a slowly changing sonic ecosystem. Building on prior works in the Periodicity Piece series, the goal of the work is to establish multiple rates of periodicity, ranging from short musically metrical repetitions, to longer patterns of recurrence. The resulting experience of these simultaneously unfolding rates of periodicity, is to give the listener a rich and complex sense of passing time on multiple planes.
The unique Governor’s Island setting, with its proximity to the elements and relative remove from the bustle of the city, informs both the choice of sonic materials as well as the arrangements of speakers and mix. Field recordings, bird songs, machine sounds, abstract noises, spoken words, musical notes and phrases, and various other sound materials are all combined together into this imaginary soundscape.The result is a unique, site-specific listening experience, a kind of augmented soundscape, or sonic portal, that can engage the attention of the audience while also allowing for contemplation and a broader form of listening.
BIOS:
Dan Joseph is a composer, curator and writer based in New York City. He began his career in the early ‘80s as a drummer in the vibrant punk scene of his native Washington, DC. Soon after, he became active in the experimental tape music underground, producing ambient-industrial works for various independent labels. He spent the ‘90s in California where he studied at CalArts and Mills College. His principal teachers include Pauline Oliveros, Alvin Curran and Mel Powell. Equally influential were his studies with Terry Riley during several workshops in California and Colorado.
As an artist who embraces the musical multiplicity of our time, Dan works simultaneously in a variety of media and contexts, including instrumental chamber music, electroacoustic computer music, free improvisation, electronica, and sound art. Since the late 1990s, the hammer dulcimer has been the primary vehicle for his music. As a performer he is active with his own chamber ensemble, The Dan Joseph Ensemble, as well as in various improvisational collaborations and as a frequent soloist. Recent projects include the JCC Trio with composer-performers Tom Chiu and Jason Cady.
Dan’s work has been presented at Merkin Concert Hall, Diapason Gallery for Sound, Harvestworks, Roulette, Issue Project Room, Experimental Intermedia, Human Resources (CA), Harrison House (CA) and other venues. He has received commissions from the New York State Council of the Arts, Gamelan Son of Lion, sfSoundGroup, baritone Thomas Buckner, and clarinetist Matt Ingalls. Dan has held residencies at Headlands Center for the Arts, the Lower Manhattan Cultural Council and Harvestworks Digital Media Arts Center.
Active for many years as a curator and presenter, he currently produces the monthly music and sound series Musical Ecologies at The Old Stone House in Park Slope, Brooklyn. His writings on music have appeared in Musicworks Magazine (Toronto), The Brooklyn Rail, NewMusicBox.org. Island Time by Dan Joseph](https://i.ytimg.com/vi/oyyjLfaNABI/mqdefault.jpg)

![[June 16] FOR LIVE PERFORMANCE, CLICK LINK IN DESCRIPTION
NEW PERFORMANCE URL: https://youtu.be/XvarXOXzGJc
Inherent Uncertainty is led by sound artist Clinton Van Arnam, currently a student in the Design Media Arts program and part of the UCLA Art Sci collective.
This project was conceptualized with the intent of composing and amplifying the live data analysis of Johns Hopkins Covid-19 worldwide data including recovered, deaths, and total cases. Data is sent through custom software into analog and digital synthesizers which trigger visuals formed by news clips recorded on June 1st, 2020 during the protests that followed the death of George Floyd.
The title Inherent Uncertainty represents our current state of affairs and the systems we are seeing crumble before our own eyes. As the viewer listens to the sound shift and change, these shifts are simply the analysis and the parallelity of the destruction of the virus. This project explores the unpredictability of our future and the thin veneer that we define as a ‘civil’ society.
Software engineering by John Brumley. Music by Paul Geluso and Clinton Van Arnam. Visuals by Ivana Dama in collaboration with Clinton Van Arnam. Creative collaboration with Harvestworks, New York including Carol Parkinson, and Paul Geluso. Mentorship and creative vision in partnership with Victoria Vesna, UCLA. [June 16] FOR LIVE PERFORMANCE, CLICK LINK IN DESCRIPTION](https://i.ytimg.com/vi/pXZbBhIpHHQ/mqdefault.jpg)