Uploaded February 2022 | Updated September 2026, 3 weeks ago
AntiBodies is a set of video game simulations about the ways video games and other forms of virtual reality represent (and misrepresent) the female body, creating a world where body dysmorphia is an artificial intelligence that decides how bodies move and collide. The avatars in AntiBodies are all Frankenstein-like ready-mades concocted from a vast library of modular assets shared and created by the video game community. By using these “assets,” Sabine is exposing the surreal misogyny and racism that is programmed into the software and embedded in video game technology itself.
Sabine Gruffat is an artist who works with experimental video and animation, media-enhanced performance, participatory public art, and immersive installation. By actively disrupting both current and outmoded technology, she questions standardized ways of understanding the world around us. She is also a filmmaker with a special interest in the social and political implications of media and technology, creating films that seek to empower people, encourage social participation, and inspire political engagement. Currently she is Associate Professor of Art at the University of North Carolina – Chapel Hill and a co-founder of the Cosmic Rays Film Festival.
Produced in part through the Artist in Residence Program at Harvestworks
AntiBodies is a set of video game simulations about the ways video games and other forms of virtual reality represent (and misrepresent) the female body, creating a world where body dysmorphia is an artificial intelligence that decides how bodies move and collide. The avatars in AntiBodies are all Frankenstein-like ready-mades concocted from a vast library of modular assets shared and created by the video game community. By using these “assets,” Sabine is exposing the surreal misogyny and racism that is programmed into the software and embedded in video game technology itself.
Sabine Gruffat is an artist who works with experimental video and animation, media-enhanced performance, participatory public art, and immersive installation. By actively disrupting both current and outmoded technology, she questions standardized ways of understanding the world around us. She is also a filmmaker with a special interest in the social and political implications of media and technology, creating films that seek to empower people, encourage social participation, and inspire political engagement. Currently she is Associate Professor of Art at the University of North Carolina – Chapel Hill and a co-founder of the Cosmic Rays Film Festival.
Produced in part through the Artist in Residence Program at Harvestworks






![Island Time by Dan Joseph
In conjunction with his multi-channel installation Periodicity Piece #10, composer Dan Joseph (hammer dulcimer) will be joined by musicians J D Parran (winds), Tom Chiu (violin) and Danny Tunick (percussion) for a live performance that will augment the sounds of the installation and expand it throughout the Harvestworks house.
Saturday October 30, 2021 @ 3 pm. Duration: 50 minutes
LOCATION: The Workings of Media [art and artists] in Building 10a, Nolan Park, Governors Island
Periodicity Piece #10 (Island Time) is a mixed-media, multi-channel sound installation created for Harvestworks’ exhibition space in Nolan Park, Governor’s Island. Influenced by early minimalism, acoustic ecology, deep listening and ambient music, Periodicity Piece #10 combines a diverse collection of sounds into a slowly changing sonic ecosystem. Building on prior works in the Periodicity Piece series, the goal of the work is to establish multiple rates of periodicity, ranging from short musically metrical repetitions, to longer patterns of recurrence. The resulting experience of these simultaneously unfolding rates of periodicity, is to give the listener a rich and complex sense of passing time on multiple planes.
The unique Governor’s Island setting, with its proximity to the elements and relative remove from the bustle of the city, informs both the choice of sonic materials as well as the arrangements of speakers and mix. Field recordings, bird songs, machine sounds, abstract noises, spoken words, musical notes and phrases, and various other sound materials are all combined together into this imaginary soundscape.The result is a unique, site-specific listening experience, a kind of augmented soundscape, or sonic portal, that can engage the attention of the audience while also allowing for contemplation and a broader form of listening.
BIOS:
Dan Joseph is a composer, curator and writer based in New York City. He began his career in the early ‘80s as a drummer in the vibrant punk scene of his native Washington, DC. Soon after, he became active in the experimental tape music underground, producing ambient-industrial works for various independent labels. He spent the ‘90s in California where he studied at CalArts and Mills College. His principal teachers include Pauline Oliveros, Alvin Curran and Mel Powell. Equally influential were his studies with Terry Riley during several workshops in California and Colorado.
As an artist who embraces the musical multiplicity of our time, Dan works simultaneously in a variety of media and contexts, including instrumental chamber music, electroacoustic computer music, free improvisation, electronica, and sound art. Since the late 1990s, the hammer dulcimer has been the primary vehicle for his music. As a performer he is active with his own chamber ensemble, The Dan Joseph Ensemble, as well as in various improvisational collaborations and as a frequent soloist. Recent projects include the JCC Trio with composer-performers Tom Chiu and Jason Cady.
Dan’s work has been presented at Merkin Concert Hall, Diapason Gallery for Sound, Harvestworks, Roulette, Issue Project Room, Experimental Intermedia, Human Resources (CA), Harrison House (CA) and other venues. He has received commissions from the New York State Council of the Arts, Gamelan Son of Lion, sfSoundGroup, baritone Thomas Buckner, and clarinetist Matt Ingalls. Dan has held residencies at Headlands Center for the Arts, the Lower Manhattan Cultural Council and Harvestworks Digital Media Arts Center.
Active for many years as a curator and presenter, he currently produces the monthly music and sound series Musical Ecologies at The Old Stone House in Park Slope, Brooklyn. His writings on music have appeared in Musicworks Magazine (Toronto), The Brooklyn Rail, NewMusicBox.org. Island Time by Dan Joseph](https://i.ytimg.com/vi/oyyjLfaNABI/mqdefault.jpg)

![[June 16] FOR LIVE PERFORMANCE, CLICK LINK IN DESCRIPTION
NEW PERFORMANCE URL: https://youtu.be/XvarXOXzGJc
Inherent Uncertainty is led by sound artist Clinton Van Arnam, currently a student in the Design Media Arts program and part of the UCLA Art Sci collective.
This project was conceptualized with the intent of composing and amplifying the live data analysis of Johns Hopkins Covid-19 worldwide data including recovered, deaths, and total cases. Data is sent through custom software into analog and digital synthesizers which trigger visuals formed by news clips recorded on June 1st, 2020 during the protests that followed the death of George Floyd.
The title Inherent Uncertainty represents our current state of affairs and the systems we are seeing crumble before our own eyes. As the viewer listens to the sound shift and change, these shifts are simply the analysis and the parallelity of the destruction of the virus. This project explores the unpredictability of our future and the thin veneer that we define as a ‘civil’ society.
Software engineering by John Brumley. Music by Paul Geluso and Clinton Van Arnam. Visuals by Ivana Dama in collaboration with Clinton Van Arnam. Creative collaboration with Harvestworks, New York including Carol Parkinson, and Paul Geluso. Mentorship and creative vision in partnership with Victoria Vesna, UCLA. [June 16] FOR LIVE PERFORMANCE, CLICK LINK IN DESCRIPTION](https://i.ytimg.com/vi/pXZbBhIpHHQ/mqdefault.jpg)

![[ALIEN] STARDUST SIGNAL TO NOISE
GUIDED MEDITATION JOURNEY BY VICTORIA VESNA
Beyond Festival: Artists For the Future
https://www.beyond-festival.com/en/symposium/artists-for-future/
We are created from stardust by nuclear fusion, like our myriad siblings – animals, plants, insects, plankton, bacteria, and viruses, and we all function together in vibratory fields – bottom up just as nature and nanotechnology works. [Alien] Star Dust rains on us every day and this piece brings these particles to our attention and reminds us of our interconnected heritage in the larger cosmos.
Premiering with the support of Harvestworks, this work is meant to be experienced as a guided meditation bringing to life the sensations of meteorites and micro-meteorites falling on all continents and mixing with the anthropogenic dust falling on our planet from many dimensions. Layers of sounds from inner and outer space with animations of dust and data driven by corona deaths are presented with the intent of honoring those who left their bodies without preparation and all who are suffering.
Victoria Vesna (lead artist)
Rhiannon Catalyst (VOICE)
Paul Geluso (drone, flute)
Clinton van Arnam (audio mix)
Ivana Dama (video mix)
John Brumley (programming)
Carol Parkinson (Harvestworks director)
Debra Isaac (3D animation)
Eli Joteva (3D animation) [ALIEN] STARDUST SIGNAL TO NOISE](https://i.ytimg.com/vi/q6ZZvtM9_CA/mqdefault.jpg)