Uploaded July 2020 | Updated September 2026, 32 minutes ago
Here I collect the Gerudo Card without opening a single door. This is TAS.
This strategy is exclusive to NTSC-1.2 due to the use of corrupted FW entrance index.
This video was originally going to cover the prerequisites listed below as well but the macro recording desynced on me (which is very uncommon for gz macros) so I only salvaged the second half.
Prerequisites:
Have corrupted the Farore's Wind saved entrance index
Have set 3 carpenters free by setting their event_chk_inf flags (video by blini_plz: youtube.com/watch?v=-4oG6rT8QOs, set 3 such that the last carpenter left is in 3-1)
1: We return FW to the Lost Woods entrance.
2: Enter the room with the single skullkid and drop 2 chu, 1 bomb, load the ocarina minigame room before they explode.
3: Shoot 2 slingshot seeds, load the room to Goron City with the second loaded. Drop Fish.
4: We get Down A off the ladder and return FW to the Lost Woods entrance.
5: Drop 2 chus and enter the ocarina minigame room, before going straight to the room to Goron City
6: Break the closest bush and superslide off the farthest back to the ocarina minigame room.
7: Get angle of 0x9330 and re-enter the room.
8: Pick up the invisible bush to begin writing to the Switch Scene Flags of Thieves' Hideout.
9: Write 1 to the 5th bit to unlock the correct cell door.
10: Go to Thieves' Hideout, defeat the Guard and talk to the final Carpenter to receive the Gerudo Card.
Note that you don't have to go to Thieves' right away.
Also note that when setting the event_chk_inf flags, several other unrelated flags will also be set/unset. Ensure this doesn't cause issues with other strategies.
Huge thanks to blini_plz and natalyahasdied for the steps to perform this SRM.
Thanks to everyone who found any glitches used in this strategy.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.
Here I collect the Gerudo Card without opening a single door. This is TAS.
This strategy is exclusive to NTSC-1.2 due to the use of corrupted FW entrance index.
This video was originally going to cover the prerequisites listed below as well but the macro recording desynced on me (which is very uncommon for gz macros) so I only salvaged the second half.
Prerequisites:
Have corrupted the Farore's Wind saved entrance index
Have set 3 carpenters free by setting their event_chk_inf flags (video by blini_plz: youtube.com/watch?v=-4oG6rT8QOs, set 3 such that the last carpenter left is in 3-1)
1: We return FW to the Lost Woods entrance.
2: Enter the room with the single skullkid and drop 2 chu, 1 bomb, load the ocarina minigame room before they explode.
3: Shoot 2 slingshot seeds, load the room to Goron City with the second loaded. Drop Fish.
4: We get Down A off the ladder and return FW to the Lost Woods entrance.
5: Drop 2 chus and enter the ocarina minigame room, before going straight to the room to Goron City
6: Break the closest bush and superslide off the farthest back to the ocarina minigame room.
7: Get angle of 0x9330 and re-enter the room.
8: Pick up the invisible bush to begin writing to the Switch Scene Flags of Thieves' Hideout.
9: Write 1 to the 5th bit to unlock the correct cell door.
10: Go to Thieves' Hideout, defeat the Guard and talk to the final Carpenter to receive the Gerudo Card.
Note that you don't have to go to Thieves' right away.
Also note that when setting the event_chk_inf flags, several other unrelated flags will also be set/unset. Ensure this doesn't cause issues with other strategies.
Huge thanks to blini_plz and natalyahasdied for the steps to perform this SRM.
Thanks to everyone who found any glitches used in this strategy.
There may be strange artifacts in the video (such as the map screen displaying areas contrary to areas the game thinks I have visited) however these are just a result of how I set up the starting point of the macro with gz and do not impact the strategy itself.




![[The Sealed Palace] Two ways into Fire Temple without Nayrus Love
The Sealed Palace is a recently released OoT ROM Hack, more info here https://www.romhacking.net/hacks/7663/
The expectation for entering Fire Temple is to use Nayrus Love to walk through the spike traps, but we have other plans.
The ice arrows method is maybe obvious to those who know ice arrows can freeze these, but it didnt seem to be the intended way by the hack authors so I thought Id show it as well.
The ice arrows can be found in the Ice Cavern boss room. [The Sealed Palace] Two ways into Fire Temple without Nayrus Love](https://i.ytimg.com/vi/JXPMvcXu8ik/mqdefault.jpg)





