Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Kaleidoscope created by Skitten. Nice design and gameplay. 3/3 coin(s) collected. I would also rate it as Harder (with coins).
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
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Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering.
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Kaleidoscope created by Skitten. Nice design and gameplay. 3/3 coin(s) collected. I would also rate it as Harder (with coins).
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
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Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering.


![Geometry Dash - Onyx [PC] [Harder]
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Onyx created by Spu7nix. Nice design and gameplay. 3/3 coin(s) collected. Had some lag even with LDM. I would rate it as Hard.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering. Geometry Dash - Onyx [PC] [Harder]](https://i.ytimg.com/vi/UYRcUa1iRVA/mqdefault.jpg)




![Raging Fighter (Story, Hardest) [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Raging Fighter for Game Boy, released in 1993. This walkthrough shows the Story mode played with Ruoh on max difficulty (level 4). Note that in Story mode you dont choose the fighter, but instead you start with Tao, then Aska and finally Ruoh. So I let Tao and Aska lose the battle, to start story mode with Ruoh. Of course there is no story, you just have to defend yourself through a series of fights (5 in total). Note that you cant regain health during battles, which makes Story mode more challenging.
The playable characters are Tao, vandal, Aska, Bulk, Miyabi, Ruoh and Shades. The final battle is always with Guilga who can take the form of the current fighter. There are many similarities (and even moves) with Street Fighter, Ruoh has similar abilities to Ruy/Ken, Shades to Guile, Miyabi to Chun-Li etc. Pitty there are no unlockable characters or different endings to enhance replayability. Main screen has 4 options, 1Player, versus, Story and Option. 1Player mode allows for Practice and Tournament modes, Versus mode to play with a friend and Story to battle through a series of fighters without regaining health. Option has Trigger Type for controls, difficulty, Timer on/off and Sound Test. It also stores the score point, floor and rank, but is erased after switching off the game.
Regarding the game itself, graphics are well made with characters performing their moves quite smoothly. Music and sound effects are also nice, definitely above average. Controls are generally responsive but fighters seem to move a little slow, probably due to game boy limitations. Hit detection is acceptable, although sometimes kick and punches touch fighters without damaging them. On max difficulty the game becomes quite challenging, since opponents have very fast defense and attack mechanisms and the player you control is very easy to fall down (a single puch is enough). This creates an unfair disadvantage that might break your nerves. Of course there are some cheap strategies to beat some enemies, which I show in this video.
In short, Raging Fighter is a decent fighting title worth spending some time. The 7 fighters might not be a lot, but each has its own moves and styles. No death run (death = lose a fight with Ruoh).
Below are the time stamps at the start of each battle:
Ruoh vs vandal: 2:45
Ruoh vs Bulk: 3:43
Ruoh vs Miyabi: 5:26
Ruoh vs Shades: 6:35
Ruoh vs Guilga: 8:01
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Raging Fighter (Story, Hardest) [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/WdTKcpRNvyc/mqdefault.jpg)

![Pac-in-Time [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Pac-in-Time for Game Boy, released in 1994. The evil Ghost Witch has cast a vicious spell on Pac-Man and thrown him back in time to when he was a Pac-Boy. Separated from his family, he must undo the spell and reunite with them.
The game consists of 7 worlds and each one has 10 levels, there are no secret levels even though I have found a secret exit on stage 1-9. Main screen allows you to start a new game and set a password to transport to the desired stage. No difficulty settings or any other tweaks. Replayability is minimal, after completing the game you go back to main screen, no reward or NG+ mode. There are no bosses apart from last stage which you fight the evil ghost (looks like a canon ball). There are only 3 pickups, the dots which give you an extra life after collecting 100, 1UPs in the shape of an egg, and clocks that give you extra time. The hero starts each level with some special abilities like throwing flame balls, destroying blocks with his mouth, throwing a rope and swing like tarzan (very handy), and ability to swim underwater. There is a time limit in each level, but time in most of them is more than enough.
Regarding the game itself, graphics are very well made (almost look like GBC) and there is a variety of music tracks for each world (track on world 6 rocks!), sound effects are minimal though. Controls are a little hard to familiarize at start, but get easier with practice. Pac is difficult to control but hes a ball so... As for difficulty, I would categorize it as average/high. There are many traps and enemies to evade, some levels are difficult to master, pac only needs 1 hit to die and there is time limit. Tried to collect all dots but some are impossible to collect (troll dots?), for example the dots at 15:22, 17:49, 28:31, 44:44, 45:38, 54:38, 1:03:12, 1:05:52, 1:08:51, 1:10:14 and 1:21:11.
In short, Pac-in-Time is a very enjoyable but quite challenging Game Boy title. Im quite happy that I managed to do a no death run.
Below are the time stamps at the start of each world:
1-1: 2:47
2-1: 11:10
3-1: 24:34
4-1: 34:36
5-1: 49:54
6-1: 1:01:08
7-1: 1:10:40
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Pac-in-Time [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/XbZ2-eRjbBY/mqdefault.jpg)
![Geometry Dash - Nusantara [PC] [Hard]
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Nusantara created by Ragnarus. Nice design and gameplay. I would rate it as Normal.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering. Geometry Dash - Nusantara [PC] [Hard]](https://i.ytimg.com/vi/XojYp53-AbY/mqdefault.jpg)