Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Extreme Rise Of The Triad for PC, played on Crezzy Man difficulty. This video shows the E1A4 level (The Barracks) with all secrets.
EROTT is 1995 addon to the Rise Of The Triad game developed by Apogee; the story continues from the end of ROTT; just before his defeat, El oscuro began a dark rite and reversed time meaning that all dead enemies come back to life stronger than ever before. You are called one more time to defeat El Oscuro and save the world.
There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty EROTT is quite hard especially on high difficulty settings. Firstly, the are some bugs that make your life hell (like accessing the secret level in Episode 1), secondly, the level design is chaotic in some stages and combining the plethora of traps they make the game pretty challenging and lastly, the are many enemies (especially monks and triad enforcers) in closed areas that require great speed and flexibility to avoid their missiles.
In short, EROTT is a mediocre addon, with many bugs, average level design. It is a challenging FPS however, so give it a try if your are up to.
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Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
This is a, no commentary, Longplay of Extreme Rise Of The Triad for PC, played on Crezzy Man difficulty. This video shows the E1A4 level (The Barracks) with all secrets.
EROTT is 1995 addon to the Rise Of The Triad game developed by Apogee; the story continues from the end of ROTT; just before his defeat, El oscuro began a dark rite and reversed time meaning that all dead enemies come back to life stronger than ever before. You are called one more time to defeat El Oscuro and save the world.
There are 5 playable characters (3 male, 2 female). Their main differences are the moving speed, accuracy and health they have.
The graphics are good for its era with much gore and a variety of enemies, traps and environments. The music is also nice with many soundtracks to accompany each stage. Sound effects are decent too.
Where the game shines is its gameplay; the controls are responsive and the plethora of secrets and secret levels definitely enhance the replay-ability. Additionally, there are bonuses that are awarded at the end of each stage by fulfilling certain criteria (kill all enemies, get all powerups etc.). If you manage to collect all of them you get the bonus-bonus which give you a huge amount of points.
Regarding difficulty EROTT is quite hard especially on high difficulty settings. Firstly, the are some bugs that make your life hell (like accessing the secret level in Episode 1), secondly, the level design is chaotic in some stages and combining the plethora of traps they make the game pretty challenging and lastly, the are many enemies (especially monks and triad enforcers) in closed areas that require great speed and flexibility to avoid their missiles.
In short, EROTT is a mediocre addon, with many bugs, average level design. It is a challenging FPS however, so give it a try if your are up to.
---------------------------------------------------------------------
Game is played by me in one go. No in-level save states/cheats have been used. Recorded and played with DosBox.
Please note I uploaded it just for fun, no intention to compete anyone.
![Raging Fighter (Story, Hardest) [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Raging Fighter for Game Boy, released in 1993. This walkthrough shows the Story mode played with Ruoh on max difficulty (level 4). Note that in Story mode you dont choose the fighter, but instead you start with Tao, then Aska and finally Ruoh. So I let Tao and Aska lose the battle, to start story mode with Ruoh. Of course there is no story, you just have to defend yourself through a series of fights (5 in total). Note that you cant regain health during battles, which makes Story mode more challenging.
The playable characters are Tao, vandal, Aska, Bulk, Miyabi, Ruoh and Shades. The final battle is always with Guilga who can take the form of the current fighter. There are many similarities (and even moves) with Street Fighter, Ruoh has similar abilities to Ruy/Ken, Shades to Guile, Miyabi to Chun-Li etc. Pitty there are no unlockable characters or different endings to enhance replayability. Main screen has 4 options, 1Player, versus, Story and Option. 1Player mode allows for Practice and Tournament modes, Versus mode to play with a friend and Story to battle through a series of fighters without regaining health. Option has Trigger Type for controls, difficulty, Timer on/off and Sound Test. It also stores the score point, floor and rank, but is erased after switching off the game.
Regarding the game itself, graphics are well made with characters performing their moves quite smoothly. Music and sound effects are also nice, definitely above average. Controls are generally responsive but fighters seem to move a little slow, probably due to game boy limitations. Hit detection is acceptable, although sometimes kick and punches touch fighters without damaging them. On max difficulty the game becomes quite challenging, since opponents have very fast defense and attack mechanisms and the player you control is very easy to fall down (a single puch is enough). This creates an unfair disadvantage that might break your nerves. Of course there are some cheap strategies to beat some enemies, which I show in this video.
In short, Raging Fighter is a decent fighting title worth spending some time. The 7 fighters might not be a lot, but each has its own moves and styles. No death run (death = lose a fight with Ruoh).
Below are the time stamps at the start of each battle:
Ruoh vs vandal: 2:45
Ruoh vs Bulk: 3:43
Ruoh vs Miyabi: 5:26
Ruoh vs Shades: 6:35
Ruoh vs Guilga: 8:01
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Raging Fighter (Story, Hardest) [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/WdTKcpRNvyc/mqdefault.jpg)

![Pac-in-Time [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Pac-in-Time for Game Boy, released in 1994. The evil Ghost Witch has cast a vicious spell on Pac-Man and thrown him back in time to when he was a Pac-Boy. Separated from his family, he must undo the spell and reunite with them.
The game consists of 7 worlds and each one has 10 levels, there are no secret levels even though I have found a secret exit on stage 1-9. Main screen allows you to start a new game and set a password to transport to the desired stage. No difficulty settings or any other tweaks. Replayability is minimal, after completing the game you go back to main screen, no reward or NG+ mode. There are no bosses apart from last stage which you fight the evil ghost (looks like a canon ball). There are only 3 pickups, the dots which give you an extra life after collecting 100, 1UPs in the shape of an egg, and clocks that give you extra time. The hero starts each level with some special abilities like throwing flame balls, destroying blocks with his mouth, throwing a rope and swing like tarzan (very handy), and ability to swim underwater. There is a time limit in each level, but time in most of them is more than enough.
Regarding the game itself, graphics are very well made (almost look like GBC) and there is a variety of music tracks for each world (track on world 6 rocks!), sound effects are minimal though. Controls are a little hard to familiarize at start, but get easier with practice. Pac is difficult to control but hes a ball so... As for difficulty, I would categorize it as average/high. There are many traps and enemies to evade, some levels are difficult to master, pac only needs 1 hit to die and there is time limit. Tried to collect all dots but some are impossible to collect (troll dots?), for example the dots at 15:22, 17:49, 28:31, 44:44, 45:38, 54:38, 1:03:12, 1:05:52, 1:08:51, 1:10:14 and 1:21:11.
In short, Pac-in-Time is a very enjoyable but quite challenging Game Boy title. Im quite happy that I managed to do a no death run.
Below are the time stamps at the start of each world:
1-1: 2:47
2-1: 11:10
3-1: 24:34
4-1: 34:36
5-1: 49:54
6-1: 1:01:08
7-1: 1:10:40
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Pac-in-Time [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/XbZ2-eRjbBY/mqdefault.jpg)
![Geometry Dash - Nusantara [PC] [Hard]
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Nusantara created by Ragnarus. Nice design and gameplay. I would rate it as Normal.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering. Geometry Dash - Nusantara [PC] [Hard]](https://i.ytimg.com/vi/XojYp53-AbY/mqdefault.jpg)
![Popeye [GB] (Course A) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Popeye for Game Boy, playing Course A. Popeye released only in Japan but no translation needed since there is not a single Japanese word. The story is rather simple; you need to reunite with your family (Olive and SweePea) in maze-like levels, avoiding Brutus and his foes. Apart from 1P mode, there is also 2P mode where another person can control Brutus. Each maze has time limit which is quite strict as Popeye needs to fulfill various tasks to end each level. There are 3 Courses (A, B and C), each one consists of 5 stages. Course A is easier than B or C. You get points by collecting pickups or punching Brutus; there is no high-score table though. There are no difficulty settings.
To complete a level, Popeye needs to collect all hearts and find Olive as well (Brutus can also collect hearts). After all hearts are collected, SweePea appears and you have to bring Olive to her son to end the level. If you meet Brutus a fight begins where you have to spam punch button to stun him (or he stuns you). There is no real death, but you lose 10 or so seconds. If Popeye has Olive during fight, she flees and you have to find her again. Having spinach make fight easier. Brutus also summons foes that stun the hero upon touch (with spinach, foes are automatically beaten on touch). To make things even harder, Wimpy also blocks some routes with burgers which can only picked up when Popeye eats spinach or Wimpy decides to eat them. I noticed that when Popeye is with Olive, he moves slower (does he carry her?). There are no secret levels or sidequests (zero replayability). Note also that courses A and B has no end (you get back to initial screen), while course C has.
Regarding the game itself, graphics are very basic even for a 1990 handheld game and music is quite boring as there is only 1 track for all stages. Sound effects are mediocre too. The controls are generally responsive. As for difficulty, the hero cant die but time limit is quite strict to complete all tasks even if you know each maze very well. What I disliked is the randomness of spinach and Wimpys burgers. Its possible to get stuck in an area because a burger blocks your way and there is no spinach summoned near you. This leads to time running out having to retry the level (for a no death run thats very annoying).
In short, Popeye is a poor/mediocre game in pretty much all aspects. No death run (death = times up).
For course B go here: https://youtu.be/3v6pjU6dNPE
For course C go here: https://youtu.be/rgTpgJ2G-9k
Below are the time stamps for each stage:
Stage 1: 0:47
Stage 2: 2:30
Stage 3: 3:25
Stage 4: 4:27
Stage 5: 5:23
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Popeye [GB] (Course A) - Real Time Longplay (No death)](https://i.ytimg.com/vi/XyspV4K-APk/mqdefault.jpg)




![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Warrior) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Warrior. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:25
Battle 2: 4:44
Battle 3: 6:43
Battle 4: 9:05
Battle 5: 11:52
Battle 6: 16:19
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Warrior) - Real Time Longplay (No death)](https://i.ytimg.com/vi/YruRpJZhmb0/mqdefault.jpg)
