Uploaded November 2023 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Popeye for Game Boy, playing Course A. Popeye released only in Japan but no translation needed since there is not a single Japanese word. The story is rather simple; you need to reunite with your family (Olive and Swee'Pea) in maze-like levels, avoiding Brutus and his foes. Apart from 1P mode, there is also 2P mode where another person can control Brutus. Each maze has time limit which is quite strict as Popeye needs to fulfill various tasks to end each level. There are 3 Courses (A, B and C), each one consists of 5 stages. Course A is easier than B or C. You get points by collecting pickups or punching Brutus; there is no high-score table though. There are no difficulty settings.
To complete a level, Popeye needs to collect all hearts and find Olive as well (Brutus can also collect hearts). After all hearts are collected, Swee'Pea appears and you have to bring Olive to her son to end the level. If you meet Brutus a fight begins where you have to spam punch button to stun him (or he stuns you). There is no real death, but you lose 10 or so seconds. If Popeye has Olive during fight, she flees and you have to find her again. Having spinach make fight easier. Brutus also summons foes that stun the hero upon touch (with spinach, foes are automatically beaten on touch). To make things even harder, Wimpy also blocks some routes with burgers which can only picked up when Popeye eats spinach or Wimpy decides to eat them. I noticed that when Popeye is with Olive, he moves slower (does he carry her?). There are no secret levels or sidequests (zero replayability). Note also that courses A and B has no end (you get back to initial screen), while course C has.
Regarding the game itself, graphics are very basic even for a 1990 handheld game and music is quite boring as there is only 1 track for all stages. Sound effects are mediocre too. The controls are generally responsive. As for difficulty, the hero can't die but time limit is quite strict to complete all tasks even if you know each maze very well. What I disliked is the randomness of spinach and Wimpy's burgers. It's possible to get stuck in an area because a burger blocks your way and there is no spinach summoned near you. This leads to time running out having to retry the level (for a no death run that's very annoying).
In short, Popeye is a poor/mediocre game in pretty much all aspects. No death run (death = time's up).
For course B go here: youtu.be/3v6pjU6dNPE
For course C go here: youtu.be/rgTpgJ2G-9k
Below are the time stamps for each stage:
Stage 1: 0:47
Stage 2: 2:30
Stage 3: 3:25
Stage 4: 4:27
Stage 5: 5:23
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone.
This is a, no commentary, Longplay of Popeye for Game Boy, playing Course A. Popeye released only in Japan but no translation needed since there is not a single Japanese word. The story is rather simple; you need to reunite with your family (Olive and Swee'Pea) in maze-like levels, avoiding Brutus and his foes. Apart from 1P mode, there is also 2P mode where another person can control Brutus. Each maze has time limit which is quite strict as Popeye needs to fulfill various tasks to end each level. There are 3 Courses (A, B and C), each one consists of 5 stages. Course A is easier than B or C. You get points by collecting pickups or punching Brutus; there is no high-score table though. There are no difficulty settings.
To complete a level, Popeye needs to collect all hearts and find Olive as well (Brutus can also collect hearts). After all hearts are collected, Swee'Pea appears and you have to bring Olive to her son to end the level. If you meet Brutus a fight begins where you have to spam punch button to stun him (or he stuns you). There is no real death, but you lose 10 or so seconds. If Popeye has Olive during fight, she flees and you have to find her again. Having spinach make fight easier. Brutus also summons foes that stun the hero upon touch (with spinach, foes are automatically beaten on touch). To make things even harder, Wimpy also blocks some routes with burgers which can only picked up when Popeye eats spinach or Wimpy decides to eat them. I noticed that when Popeye is with Olive, he moves slower (does he carry her?). There are no secret levels or sidequests (zero replayability). Note also that courses A and B has no end (you get back to initial screen), while course C has.
Regarding the game itself, graphics are very basic even for a 1990 handheld game and music is quite boring as there is only 1 track for all stages. Sound effects are mediocre too. The controls are generally responsive. As for difficulty, the hero can't die but time limit is quite strict to complete all tasks even if you know each maze very well. What I disliked is the randomness of spinach and Wimpy's burgers. It's possible to get stuck in an area because a burger blocks your way and there is no spinach summoned near you. This leads to time running out having to retry the level (for a no death run that's very annoying).
In short, Popeye is a poor/mediocre game in pretty much all aspects. No death run (death = time's up).
For course B go here: youtu.be/3v6pjU6dNPE
For course C go here: youtu.be/rgTpgJ2G-9k
Below are the time stamps for each stage:
Stage 1: 0:47
Stage 2: 2:30
Stage 3: 3:25
Stage 4: 4:27
Stage 5: 5:23
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone.




![Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Warrior) - Real Time Longplay (No death)
This is a, no commentary, Longplay of Rockn! Monster!! for Game Boy, playing story mode with Warrior. Another game with no complete walkthrough on YouTube. Its a Japanese only puzlle game, known as ろっくん! もんすた!!, very similar to Dr. Mario and equally addictive. The game has a story but I dont know Japanese so cant really tell...
There are 3 modes; VS mode where you play against a real player, 1P mode where you try getting a high score (keep in mind the max level is 99, but the game inwardly loops and it is shown in high score table). And of course, the story mode, where you play against 6 opponents with various abilities. The main goal is to match 4 or more same-color-tiles to erase them. Some tiles have ckeckered colors that allow you to make combos decreasing enemys life meter fast (combos are crucial). Winning an opponent advances the hero to next stage.
Regarding the game itself, graphics are quite good for a 1994 handheld game. The characters are well-made and face-animations are pretty funny. Music is fantastic and its fast-paced songs fit well with the style of the game. The controls are somewhat unresponsive but not in an unplayable level. Replayability is also high since each hero has its own ending, thus you need to play with all of them.
In short, Rockn! Monster!! is a pretty nice hidden gem, very addictive and well-made, if only story mode was a little longer. It seems hard at first glance (especially the ending battle), but gets easier with practice (make sure to use combos). No death run.
Below are the video times for each stage.
Battle 1: 1:25
Battle 2: 4:44
Battle 3: 6:43
Battle 4: 9:05
Battle 5: 11:52
Battle 6: 16:19
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Rockn! Monster!! (ろっくん! もんすた!!) [GB] (Story mode, Warrior) - Real Time Longplay (No death)](https://i.ytimg.com/vi/YruRpJZhmb0/mqdefault.jpg)





