Uploaded June 2020 | Updated September 2026, 2 weeks ago
This is a, no commentary, playthrough of Geometry Dash playing a user made level called ClariuX created by Bluhol. Nice design and gameplay. 3/3 coin(s) collected. I would also rate it as Harder.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
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Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering.
This is a, no commentary, playthrough of Geometry Dash playing a user made level called ClariuX created by Bluhol. Nice design and gameplay. 3/3 coin(s) collected. I would also rate it as Harder.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
---------------------------------------------------------------------
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering.
![Bubble Bobble (Hard, Good+ End) [GB] - Real Time Longplay
This is a, no commentary, Longplay of Bubble Bobble for Game Boy, playing on Hard Mode (this mode has harder enemies and bosses have more health). In the Game Boy version you must help your brother who is ill by collecting the Moon Water. To achieve this, the hero needs to beat Superdrunk Jr. along with his friends (the bosses in levels 25, 50 and 75), and get all collectables by freeing the spirits (Cup, Jewel and Crown).
The game has the password option for each stage (and for each difficulty) and start which is the story mode consisting of 100 stages (screens). There are numerous pickups which I wont mention all of them, I will however describe the main categories:
A/ Vital pickups: These are the shoes (moving faster) and the 2 kind of bubblegums (throw bubbles at higher rate and longer distance). They are absolutely critical especially if you plan to complete the game with no loses.
B/ Point pickups: If you go for high score, they give points. They mainly consists of fruits and spawn randomly in each stage (the points vary from 20 pts to 9000 pts). Also, when you pop a bubble with an enemy inside you get a point-pickup. Popping many enemy bubbles simultaneously grants you pickups gradually worth more and more points (grape - 500 pts, quince - 1000 pts, ice cream - 2000 pts, sweet - 3000 pts, drink - 4000 pts, jar - 5000 pts, cake - 6000 pts). There is also the rod / treasure chest pickups that drop a huge item upon completing the stage (worth up to 60k).
C/ EXTEND pickups: Collect the E-X-T-E-N-D letter bubbles to skip the level and get an 1UP as well.
D/ Skip pickups: Umbrella (skips some of the following stages, cant skip boss stages). Vase (clears the screen and fills it with pickups to collect for points).
E/ Assistance pickups: Anything that assists the hero: Star (1UP), dark-ball (throw fireballs), white-ball (creates huge thunders that kill enemies), blue-ball (floods screen killing all enemies), skull heart (stun enemies), clock (freeze enemies), thunder bubbles (shot horizontal thunder), necklace (creates fire ball that bounces on blocks), bomb (bombs all enemies), fork (rain quince which kill enemies on touch), lute (summons an orbiting fairy killing everything she touches).
F/ Boss pickups: Statue (allows the hero to shot fireballs), thunder flask (the hero shots thunder bubbles).
Regarding the game itself, graphics are quite good for a 1991 handheld game and music is also decent. There are 2 main tracks (for Normal and Hard difficulties), different boss / ending music and a plethora of sound effects. The controls are generally responsive, but with a major flaw: You cant change direction of jump midair; if you make a jump and want to undo it, you cant. Most of times you will die due to jumps you cant control them. The difficulty is quite high due to small GB screen (cant see entire area, making hard to evade enemies) and no health bar (1 hit KO). The stages get progressively harder with one very discouraging difficulty spike: level 48. I really dont understand the point of this level, an empty screen where you keep falling trying to evade and kill enemies. Even if you make a strategy it is very hard to be consistent.
Where the game shines is its replay-ability. Even though the stages / enemies are the same, the pickups are random making each stage unique. Going for high-score is classic in this game and really addictive gathering as many points as possible. The 2 modes (normal and hard, via VLT1 code) also add up to its replay value. Pitty there is no 2P mode.
In short, Bubble Bobble is a pretty solid game with nice graphics/music and great gameplay. In this playthrough I had 26 deaths (after losing the powerups it very easy to die).
To watch the bad and good endings go here: https://youtu.be/gE_ofx6k8MQ?feature=shared
Below are the time stamps every 5 levels (if skipped with umbrella, get to closest one) including bosses and ending.
Level 05: 2:33
Level 10: 5:16
Level 15: 8:50
Level 20: 11:53
Level 25: 14:52 (boss #1)
Level 30: 18:36
Level 35: 22:14
Level 40: 24:59
Level 45: 28:00
Level 50: 31:08 (boss #2)
Level 55: 36:05
Level 60: 40:27
Level 65: 43:49
Level 70: 46:02
Level 75: 50:01 (boss #3)
Level 80: 55:01
Level 85: 59:13
Level 90: 1:04:22
Level 95: 1:10:20
Level 100: 1:14:31 (final boss, good+ end)
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Bubble Bobble (Hard, Good+ End) [GB] - Real Time Longplay](https://i.ytimg.com/vi/dwM1Mi6JvdY/mqdefault.jpg)





![Geometry Dash - Subbass [PC] [Harder]
This is a, no commentary, playthrough of Geometry Dash playing a user made level called Subbass created by Tripodx. Nice design and gameplay. 2/2 coin(s) collected. I would also rate it as Harder.
Geometry Dash is a simple (you play with a single button) but, simultaneously, very addictive game. The objective is to reach the end of each level with a single attempt (no death). The difficulty ranges from easy to impossible in some user created levels. There is a large community and thus a huge amount of user made levels to play.
I play GD for quite some time, already finished all main stages, and currently trying to unlock the rest of hidden features.
Game is played by me. No save states/cheats have been used. Recorded in FRAPS 3.5.9.
If the video has ads it means the music is copyrighted, you can find an ad-blocker to circumvent it. My channel is not monetized and does not include any ads whatsoever.
Please note I uploaded it just for fun, no intention to compete anyone. My monitor is 60 Hz in case you are wondering. Geometry Dash - Subbass [PC] [Harder]](https://i.ytimg.com/vi/fyI9Bm7ZQGs/mqdefault.jpg)

![Bubble Bobble (Normal, Bad & Good End) [GB] - Real Time Longplay (No death)
This is a, no commentary, Longplay of Bubble Bobble for Game Boy, playing on Normal Mode. One of the most iconic games released by Taito. In the Game Boy version you must help your brother who is ill by collecting the Moon Water. To achieve this, the hero needs to beat Superdrunk Jr. along with his friends (the bosses in levels 25, 50 and 75), and get all collectables by freeing the spirits (Cup, Jewel and Crown). Note that in the final boss, you get Moon Water even if you dont enter the door (see 1:01:02 and 1:03:45 fights which lead to exactly the same ending).
The game has the password option for each stage (and for each difficulty) and start which is the story mode consisting of 100 stages (screens). There are numerous pickups which I wont mention all of them, I will however describe the main categories:
A/ Vital pickups: These are the shoes (moving faster) and the 2 kind of bubblegums (throw bubbles at higher rate and longer distance). They are absolutely critical especially if you plan to complete the game with no loses.
B/ Point pickups: If you go for high score, they give points. They mainly consists of fruits and spawn randomly in each stage (the points vary from 20 pts to 9000 pts). Also, when you pop a bubble with an enemy inside you get a point-pickup. Popping many enemy bubbles simultaneously grants you pickups gradually worth more and more points (grape - 500 pts, quince - 1000 pts, ice cream - 2000 pts, sweet - 3000 pts, drink - 4000 pts, jar - 5000 pts, cake - 6000 pts). There is also the rod / treasure chest pickups that drop a huge item upon completing the stage (worth up to 60k).
C/ EXTEND pickups: Collect the E-X-T-E-N-D letter bubbles to skip the level and get an 1UP as well.
D/ Skip pickups: Umbrella (skips some of the following stages, cant skip boss stages). Vase (clears the screen and fills it with pickups to collect for points).
E/ Assistance pickups: Anything that assists the hero: Star (1UP), dark-ball (throw fireballs), white-ball (creates huge thunders that kill enemies), blue-ball (floods screen killing all enemies), skull heart (stun enemies), clock (freeze enemies), thunder bubbles (shot horizontal thunder), necklace (creates fire ball that bounces on blocks), bomb (bombs all enemies), fork (rain quince which kill enemies on touch), lute (summons an orbiting fairy killing everything she touches).
F/ Boss pickups: Statue (allows the hero to shot fireballs), thunder flask (the hero shots thunder bubbles).
Regarding the game itself, graphics are quite good for a 1991 handheld game and music is also decent. There are 2 main tracks (for Normal and Hard difficulties), different boss / ending music and a plethora of sound effects. The controls are generally responsive, but with a major flaw: You cant change direction of jump midair; if you make a jump and want to undo it, you cant. Most of times you will die due to jumps you cant control them. The difficulty is quite high due to small GB screen (cant see entire area, making hard to evade enemies) and no health bar (1 hit KO). The stages get progressively harder with one very discouraging difficulty spike: level 48. I really dont understand the point of this level, an empty screen where you keep falling trying to evade and kill enemies. Even if you make a strategy it is very hard to be consistent. This was the biggest obstacle for me trying to do a no death run. Having password in each stage make the game a lot easier, but still. There is also a typo at the end (helth instead of health).
Where the game shines is its replay-ability. Even though the stages / enemies are the same, the pickups are random making each stage unique. Going for high-score is classic in this game and really addictive gathering as many points as possible. The 2 modes (normal and hard, via VLT1 code) also add up to its replay value. Pitty there is no 2P mode.
In short, Bubble Bobble is a pretty solid game with nice graphics/music and great gameplay. After many many tries Im really happy I managed to do a no death run. Level 48 will haunt me forever.
To watch the good+ ending go here: https://youtu.be/dwM1Mi6JvdY
Below are the time stamps every 5 levels (if skipped with umbrella, get to closest one) including bosses and endings.
Level 05: 3:02
Level 10: 6:37
Level 15: 10:23
Level 20: 13:53
Level 25: 17:24 (boss #1)
Level 32: 19:39
Level 35: 22:35
Level 40: 26:05
Level 45: 28:45
Level 50: 32:05 (boss #2)
Level 55: 34:57
Level 60: 37:27
Level 65: 39:52
Level 70: 42:53
Level 75: 45:05 (boss #3)
Level 80: 48:04
Level 85: 51:48
Level 90: 54:48
Level 95: 57:34
Level 100: 1:01:00 (final boss, bad end)
boss #1: 1:06:39 (Cup for good end)
boss #2: 1:07:48 (Jewel for good end)
boss #3: 1:08:50 (Crown for good end)
final boss: 1:09:40 (good end)
Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.
Please note I uploaded it just for fun, no intention to compete anyone. Bubble Bobble (Normal, Bad & Good End) [GB] - Real Time Longplay (No death)](https://i.ytimg.com/vi/gE_ofx6k8MQ/mqdefault.jpg)

