Bubble Bobble (Hard, Good+ End) [GB] - Real Time Longplay @pribalway520
Bubble Bobble (Hard, Good+ End) [GB] - Real Time Longplay  @pribalway520
Uploaded November 2023 | Updated September 2026, 2 weeks ago
This is a, no commentary, Longplay of Bubble Bobble for Game Boy, playing on Hard Mode (this mode has harder enemies and bosses have more health). In the Game Boy version you must help your brother who is ill by collecting the Moon Water. To achieve this, the hero needs to beat Superdrunk Jr. along with his friends (the bosses in levels 25, 50 and 75), and get all collectables by freeing the spirits (Cup, Jewel and Crown).

The game has the 'password' option for each stage (and for each difficulty) and 'start' which is the story mode consisting of 100 stages (screens). There are numerous pickups which I won't mention all of them, I will however describe the main categories:
A/ Vital pickups: These are the shoes (moving faster) and the 2 kind of bubblegums (throw bubbles at higher rate and longer distance). They are absolutely critical especially if you plan to complete the game with no loses.
B/ Point pickups: If you go for high score, they give points. They mainly consists of fruits and spawn randomly in each stage (the points vary from 20 pts to 9000 pts). Also, when you pop a bubble with an enemy inside you get a point-pickup. Popping many enemy bubbles simultaneously grants you pickups gradually worth more and more points (grape - 500 pts, quince - 1000 pts, ice cream - 2000 pts, sweet - 3000 pts, drink - 4000 pts, jar - 5000 pts, cake - 6000 pts). There is also the rod / treasure chest pickups that drop a huge item upon completing the stage (worth up to 60k).
C/ EXTEND pickups: Collect the E-X-T-E-N-D letter bubbles to skip the level and get an 1UP as well.
D/ Skip pickups: Umbrella (skips some of the following stages, can't skip boss stages). Vase (clears the screen and fills it with pickups to collect for points).
E/ Assistance pickups: Anything that assists the hero: Star (1UP), dark-ball (throw fireballs), white-ball (creates huge thunders that kill enemies), blue-ball (floods screen killing all enemies), skull heart (stun enemies), clock (freeze enemies), thunder bubbles (shot horizontal thunder), necklace (creates fire ball that bounces on blocks), bomb (bombs all enemies), fork (rain quince which kill enemies on touch), lute (summons an orbiting fairy killing everything she touches).
F/ Boss pickups: Statue (allows the hero to shot fireballs), thunder flask (the hero shots thunder bubbles).

Regarding the game itself, graphics are quite good for a 1991 handheld game and music is also decent. There are 2 main tracks (for Normal and Hard difficulties), different boss / ending music and a plethora of sound effects. The controls are generally responsive, but with a major flaw: You can't change direction of jump midair; if you make a jump and want to undo it, you can't. Most of times you will die due to jumps you can't control them. The difficulty is quite high due to small GB screen (can't see entire area, making hard to evade enemies) and no health bar (1 hit KO). The stages get progressively harder with one very discouraging difficulty spike: level 48. I really don't understand the point of this level, an empty screen where you keep falling trying to evade and kill enemies. Even if you make a strategy it is very hard to be consistent.

Where the game shines is its replay-ability. Even though the stages / enemies are the same, the pickups are random making each stage unique. Going for high-score is classic in this game and really addictive gathering as many points as possible. The 2 modes (normal and hard, via VLT1 code) also add up to its replay value. Pitty there is no 2P mode.

In short, Bubble Bobble is a pretty solid game with nice graphics/music and great gameplay. In this playthrough I had 26 deaths (after losing the powerups it very easy to die).

To watch the bad and good endings go here: youtu.be/gE_ofx6k8MQ?feature=shared

Below are the time stamps every 5 levels (if skipped with umbrella, get to closest one) including bosses and ending.
Level 05: 2:33
Level 10: 5:16
Level 15: 8:50
Level 20: 11:53
Level 25: 14:52 (boss #1)
Level 30: 18:36
Level 35: 22:14
Level 40: 24:59
Level 45: 28:00
Level 50: 31:08 (boss #2)
Level 55: 36:05
Level 60: 40:27
Level 65: 43:49
Level 70: 46:02
Level 75: 50:01 (boss #3)
Level 80: 55:01
Level 85: 59:13
Level 90: 1:04:22
Level 95: 1:10:20
Level 100: 1:14:31 (final boss, good+ end)

Game is played by me in one go. No save states/cheats have been used. Recorded in VBA23.2.

Please note I uploaded it just for fun, no intention to compete anyone.
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Pribalway |

Bubble Bobble (Hard, Good+ End) [GB] - Real Time Longplay

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