Uploaded June 2026 | Updated September 2026, 3 weeks ago
Genesis Pro for MicroVerse got released today. It is the logical successor to Genesis for MicroVerse. Here's a first introduction video by creating a biome for NatureManufacture's Meadow Environment.
Assets used:
* [⭐ New Release Sale ⭐] Genesis Pro for MicroVerse
assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Meadow Environment - Dynamic Nature
assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
Genesis Pro for MicroVerse got released today. It is the logical successor to Genesis for MicroVerse. Here's a first introduction video by creating a biome for NatureManufacture's Meadow Environment.
Assets used:
* [⭐ New Release Sale ⭐] Genesis Pro for MicroVerse
assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* MicroVerse - Core Collection
assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Meadow Environment - Dynamic Nature
assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff
* Ultimate StampIT! Collection
assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
![Unity Asset Store Song - A quick Test of AI generated Audio & Lyrics
Its the holidays, I hope everyone enjoys it. So do I 😀I figured Id check out the state of AI, especially in terms of audio. Heres a quick example, took just a few seconds to create. I have to admit that this state is frightening for real artists. So to sum up: The skill is basically writing command prompts, everyone can do it. I left the AI generated image at its incorrectness, it knows why it doesnt show proper text and marketing images😉Also: This isnt affiliated to the Unity Asset Store at all, its just something created for fun with a theme.
Heres the lyrics to sing along, also AI generated:
[Verse 1]
Unity Asset Store
A treasury where dreams take form and soar
Catalogue of creations, tools, and more
Each purchase ignites joy, a creative score
[Verse 2]
Endless possibilities with every click
From stunning visuals to code that’s slick
The joy of shopping, finding that perfect kit
Fueling imagination with every bit
[Chorus]
Unity Asset Store
A wonderland where ideas unfold
Explore, discover, and endlessly behold
The happiness in creating, stories untold
Assets used:
* Suno AI
https://suno.com
* ChatGPT
https://chatgpt.com Unity Asset Store Song - A quick Test of AI generated Audio & Lyrics](https://i.ytimg.com/vi/yVK_aD7qTvI/mqdefault.jpg)
![Medieval Characters in Pure Village staged with Animation Preview Pro
Animation Preview Pro is currently in Unitys $20 Sale and will soon get an update with which you can disable root motion on the gameobject automatically and which allows you to set the default mode when a new clip gets added. This improves the workflow when you stage a scene. I wanted to test the upcoming update with a lot of characters. So I decided to use Pure Village as scene and populate it with 3D Stylized Medieval Characters. The asset has plenty of individual characters including animations and it matches the stylized scenery perfectly 😊
The video is a bit long because I wanted to explore the animations and find character groups that combine well with each other. I hope you dont mind 😉
The background music is from Sky Mubs. Always nice running in the background while working 😊
00:00 Set location in village
00:16 Animation Preview Pro
00:22 Disable root motion, use Play Clip as default
00:28 Enjoy staging the scene
Assets used:
* [⚡ $20 Sale ⚡] Animation Preview Pro
https://assetstore.unity.com/packages/tools/animation/animation-preview-pro-227335?aid=1011lfvh6&pubref=riapp&utm_source=aff
* Pure Village
https://assetstore.unity.com/packages/3d/environments/pure-village-269090?aid=1011lfvh6&pubref=bkfv&utm_source=aff
* 3D Stylized Medieval Characters
https://assetstore.unity.com/packages/3d/characters/3d-stylized-medieval-characters-277504?aid=1011lfvh6&pubref=vmmsc&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=rips&utm_source=aff
* SceneNav - Smooth & Fast Scene Navigation
https://assetstore.unity.com/packages/tools/utilities/scenenav-smooth-fast-scene-navigation-220117?aid=1011lfvh6&pubref=riscn&utm_source=aff
Music used:
Sky Mubs - Hope for a New Year
https://www.youtube.com/watch?v=3u7orP5qju0
Sky Mubs - One Mans Strength
https://www.youtube.com/watch?v=McSXgN2n6Xw
Sky Mubs - You are a Hero
https://www.youtube.com/watch?v=tau7nkAUYe8
Sky Mubs - Light of Soul
https://www.youtube.com/watch?v=8O4zwHCvLz0
Sky Mubs Social Links:
• Youtube : / skymubs
• Facebook : / skymubs
• SoundCloud : / sky-mubs
• Twitter : / skymubs
• Itunes : https://apple.co/2Pb6JWv
• Spotify : https://spoti.fi/2vFc9RJ
• Amazon : https://amzn.to/2Bl3rNU
• Website : https://sky-mubs.com
• Email → skymubs@hotmail.com Medieval Characters in Pure Village staged with Animation Preview Pro](https://i.ytimg.com/vi/y_KDyhbdY6k/mqdefault.jpg)
![Pure Nature 2: Meadows - MicroVerse Presets
A Unity Humble Bundle has launched and my NavTools Bundle is included. I thought Id show off another asset thats in the Bundle: Pure Nature 2: Meadows. Ive been creating presets for MicroVerse for it and so the timing fits. The asset is really gorgeous 😀
Assets used:
* [⭐ Release Sale ⭐] Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* Humble Bundle: Epic Game Worlds in Unity
https://www.humblebundle.com/software/epic-game-worlds-in-unity-bundle-software
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff Pure Nature 2: Meadows - MicroVerse Presets](https://i.ytimg.com/vi/yeZR1hFj1mA/mqdefault.jpg)

![KWS River Sync Script in Genesis for MicroVerse Update
I got asked to create a river sync script for Kripto Water System (KWS), similar to the RAM sync script.
So here is a quick showcase 😀
Update is pending review by the Unity Asset Store Team. Should be live within the next days.
Assets used:
* [⭐ New Year Sale ⭐] KWS Water System
https://assetstore.unity.com/packages/tools/particles-effects/kws-water-system-standard-rendering-191771
* [⭐ New Year Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* [⭐ New Year Sale ⭐] Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff KWS River Sync Script in Genesis for MicroVerse Update](https://i.ytimg.com/vi/yug1nQ66L6U/mqdefault.jpg)
![Big Environment Pack Reforged - MicroVerse Presets
The Biomes & Presets 2 for MicroVerse update is already live. The New Release Sale is still running in case anyone is interested in it. Presets for more assets were also added in this weeks update.
Heres a very quick overview of the presets for Big Environment Pack Reforged in use. Big Environment Pack Reforged has a massive amount of prefabs. The video is just a quick introductory overview with a small amount of presets shown. It took quite a bit to create the presets. But the benefit was that in the process I updated Genesis with more tooling to create presets quicker.
I also show the new stamp pack thats been submitted to the Asset Store. Itll be a free update to the Ultimate StampIT! Collection: Rock Shapes. I just needed more rocks stamps. And I took care that the borders are blendable which was a request I had from several customers.
And as you can see Irval the Wyvern fits nicely into the scene 😁
Assets used:
* [⭐ Release Sale ⭐] Biomes and Presets 2 for MicroVerse
https://assetstore.unity.com/packages/slug/251773?aid=1011lfvh6&pubref=bpmv&utm_source=aff
* [⭐ All Stars Sale ⭐] Irval the Wyvern
https://assetstore.unity.com/packages/3d/characters/creatures/irval-the-wyvern-136677?aid=1011lfvh6&pubref=irval&utm_source=aff
* BIG Environment Pack Reforged
https://assetstore.unity.com/packages/3d/environments/big-environment-pack-reforged-210354?aid=1011lfvh6&pubref=bepr&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
* Rock Shapes - StampIT!
https://assetstore.unity.com/packages/slug/251770?aid=1011lfvh6&pubref=rssi&utm_source=aff
* Photo Session
https://assetstore.unity.com/packages/tools/camera/photo-session-227393?aid=1011lfvh6&pubref=ps&utm_source=aff
* NavTools Bundle, currently in the Humble Bundle: Epic Game Worlds in Unity
https://www.humblebundle.com/software/epic-game-worlds-in-unity-bundle-software Big Environment Pack Reforged - MicroVerse Presets](https://i.ytimg.com/vi/zE4Yk9KcxBE/mqdefault.jpg)
![Terrain Textures - FREE (for MicroVerse and other Assets)
I released a new Asset this week for Unity called Road Textures for MicroVerse Roads. Its what the name says: Road Textures for MicroVerse Roads. I wanted to add terrain textures as a bonus as well. But then one thing led to the other and they became more and more. So I decided to create a dedicated asset of them and make it FREE for everyone. That free, i. e. free as in beer 😉 You can use it in any way you like with whatever asset you like, ie MicroVerse, Gaia, etc.
If you like to support me for that, feel free to buy the asset that is the initiator for the creation of the Terrain Textures. Or just buy any other asset of mine.
Thank you very much! 😊
I extended my asset Genesis for MicroVerse to hot-swap the terrain textures in order to have that slideshow. In addition you can auto-create thumbnails for the content browser for the texture stamps. Has become such a time-saver while creating and exploring the created textures 😀
Assets
* Terrain Textures - FREE (for MicroVerse and other Assets)
https://assetstore.unity.com/packages/tools/terrain/terrain-textures-free-for-microverse-and-other-assets-271990?aid=1011lfvh6&pubref=ttf&utm_source=aff
* [⭐ New Release Sale ⭐] Road Textures for MicroVerse Roads
https://assetstore.unity.com/packages/2d/textures-materials/roads/road-textures-for-microverse-roads-271991?aid=1011lfvh6&pubref=rtmvr&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff Terrain Textures - FREE (for MicroVerse and other Assets)](https://i.ytimg.com/vi/zFYhZlpTGUc/mqdefault.jpg)
![Genesis Pro - Asset Gallery ... Unparalleled Workflow with Assets from the Unity Asset Store
New feature: Asset Gallery. I just couldnt wait for Unity to fix the lighting in their thumbnail preview in Unity 6. So I created my own Asset Gallery which was fairly easy to create. The additional benefit is that I could limit the visibility to prefabs and terrain layers, so you dont have to navigate through models, materials and the likes and instead just focus on what you actually need for your terrain. I dont think theres anything faster on Unity when it comes to using any asset and creating a scene with it. Its a bold statement, but feel free to prove me wrong 😁
Assets used:
* [⭐ New Release Sale ⭐] Genesis Pro for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-pro-for-microverse-384942?aid=1011lfvh6&pubref=rigpmv&utm_source=aff
* [⭐ Summer Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* [⭐ Summer Sale ⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
or
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
* [⭐ Summer Sale ⭐] Meadow Environment - Dynamic Nature
https://assetstore.unity.com/packages/3d/vegetation/meadow-environment-dynamic-nature-132195?aid=1011lfvh6&pubref=nmme&utm_source=aff Genesis Pro - Asset Gallery ... Unparalleled Workflow with Assets from the Unity Asset Store](https://i.ytimg.com/vi/zPFiTZEaVi4/mqdefault.jpg)
![Suntail Stylized Fantasy Village - Presets for MicroVerse - 90 Seconds
My assets Biomes and Presets for MicroVerse as well as World Building Bundle for MicroVerse are in currently in Unitys Fresh Assets Fall Edition Sale. In order to do a bit of advertising I thought Id create new presets. The choice fell on Raygeas Suntail Stylized Fantasy Village. A really beautiful assets.
The update has been submitted and is pending review by the Asset Store team.
Enjoy this free update 😊
Assets used:
* [⭐FRESH ASSETS FALL EDITION SALE⭐] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=wbbmv&utm_source=aff
* [⭐FRESH ASSETS FALL EDITION SALE⭐] Biomes and Presets for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-for-microverse-242882?aid=1011lfvh6&pubref=bpmv&utm_source=aff
Note: included in World Building Bundle for MicroVerse
* SUNTAIL - Stylized Fantasy Village
https://assetstore.unity.com/packages/3d/environments/fantasy/suntail-stylized-fantasy-village-203303?aid=1011lfvh6&pubref=stfv&utm_source=aff
* MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=mcc&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=gmv&utm_source=aff
Note: included in World Building Bundle for MicroVerse
* Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=usc&utm_source=aff
Note: included in World Building Bundle for MicroVerse
* NavTools Bundle
https://assetstore.unity.com/packages/tools/level-design/navtools-bundle-quick-smooth-navigation-for-unity-229755?aid=1011lfvh6&pubref=ntb&utm_source=aff Suntail Stylized Fantasy Village - Presets for MicroVerse - 90 Seconds](https://i.ytimg.com/vi/zY-UegTQ-SU/mqdefault.jpg)
![MicroVerse Quick Tip: Smoothing Terrain
I got asked how to smooth terrain when you use my height stamps in case the variation is too intense. My stamps are designed for a certain height, so eg 120 meters for a meadows environment just wont do. Meadows arent mountains. Of course it all depends also on your terrain resolution and other factors. However if you still want to use that stamp, or any other category stamp for the matter and get into a situation in which you want to smooth the terrain, the most performant answer is to use the mip map bias of the MicroVerse height stamp.
For that you need to:
* activate mip map on the heightmap, ie the texture
* adjust the mip map bias on the height stamp
By using mip maps the textures will get blurred implicitly by Unity means. This will also give you the additional benefit of performance in edit mode because the stamp doesnt have to be blurred during edit mode in every frame. Alternatively you can of course use any image editor and blur the stamp, but having the values change dynamically is a much higher benefit during realtime editing.
00:00 Pick a height stamp
00:08 Pick one with intense erosion
00:20 Click the texture to jump to it
00:24 Activate Generate Mipmaps
00:30 Adjust smoothness using Mip Bias
00:40 Add biome to show automatic vegetation adjustment
Assets used:
* [⭐ Release Sale ⭐] Biomes and Presets 3 for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/biomes-and-presets-3-for-microverse-295049?aid=1011lfvh6&pubref=ribp3mv&utm_source=aff
* [⚡ Black Friday Flash Deal ⚡] World Building Bundle for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/world-building-bundle-for-microverse-243593?aid=1011lfvh6&pubref=riwbbmv&utm_source=aff
* [⭐ Black Friday Sale ⭐] Ultimate StampIT! Collection
https://assetstore.unity.com/packages/3d/environments/landscapes/ultimate-stampit-collection-221299?aid=1011lfvh6&pubref=riusc&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* [⭐ Black Friday Sale ⭐] MicroVerse - Core Collection
https://assetstore.unity.com/packages/tools/terrain/microverse-core-collection-232976?aid=1011lfvh6&pubref=jbmcc&utm_source=aff
* Genesis for MicroVerse
https://assetstore.unity.com/packages/tools/terrain/genesis-for-microverse-231427?aid=1011lfvh6&pubref=rigmv&utm_source=aff
(Note: Included in World Building Bundle for MicroVerse)
* Modular Houses (Residential Update)
https://assetstore.unity.com/packages/3d/environments/urban/modular-houses-residential-update-225821?aid=1011lfvh6&pubref=qamh&utm_source=aff MicroVerse Quick Tip: Smoothing Terrain](https://i.ytimg.com/vi/zyBlwe_nZBo/mqdefault.jpg)