GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay @NVIDIAGameDeveloper
GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay  @NVIDIAGameDeveloper
Uploaded April 2025 | Updated September 2026, 2 weeks ago
With 3D sculpting, photogrammetry, and generative AI, geometric complexity has exploded, forcing game engines to adapt. RTX Mega Geometry is the key new technology that'll allow ray tracing to scale up and define the next generation of real-time image fidelity.

Watch the full replay of this GDC session to discover the new RTX Kit technology for accelerating cluster-based bounding volume hierarchy (BVH) building, along with its application to geometry streaming, dynamic tessellation and animation, as featured in Remedy's Alan Wake 2, and NVIDIA's Zorah and Dragon demos.

See NVIDIA's announcements at GDC 2025: nvidia.com/en-us/events/gdc
Get started with NVIDIA tools and resources for game developers: developer.nvidia.com/industries/game-development
Check out NVIDIA RTX Kit: developer.nvidia.com/rtx-kit
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GDC 2025 | Scale Up Ray Tracing in Games With RTX Mega Geometry - Full Session Replay

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