NVIDIA RTX 패스 트레이싱 개요 @NVIDIAGameDeveloper
NVIDIA RTX 패스 트레이싱 개요  @NVIDIAGameDeveloper
Uploaded April 2023 | Updated September 2026, 2 weeks ago
실시간 패스 트레이싱 기술이 개발자들에게 더욱 손쉽게 접근 가능해져 현실적인 게임 세계 구축이 가속화됩니다. 이 발표에는 렌더링 품질의 발전을 가능케 하는 기술, 최근 출시된 NVIDIA RTX 패스 트레이싱 SDK의 구성 요소, 그리고 지금 당장 시작할 수 있는 팁들이 소개되어 있습니다

다음은 GTC 프레젠테이션 및 사용 가능한 스트리밍 링크에 대한 정보입니다.
How to Build a Real-time Path Tracer: nvidia.com/en-us/on-demand/session/gtcspring23-s51871
Advancing Real-Time Path Tracing with Neural Radiance Cache: nvidia.com/en-us/on-demand/session/gtcspring23-s51967

기술 관련 참고 자료:
RTX Path Tracing SDK: developer.nvidia.com/rtx/path-tracing
RTXDI: developer.nvidia.com/rtx/ray-tracing/rtxdi
RTXGI: developer.nvidia.com/rtx/ray-tracing/rtxgi
NRD: developer.nvidia.com/rtx/ray-tracing/rt-denoisers
DLSS: developer.nvidia.com/rtx/dlss
SER: developer.nvidia.com/rtx/path-tracing/nvapi/get-started
ReSTIR-DI: research.nvidia.com/publication/2020-07_spatiotemporal-reservoir-resampling-real-time-ray-tracing-dynamic-direct
ReSTIR-GI: research.nvidia.com/publication/2021-06_restir-gi-path-resampling-real-time-path-tracing
ReSTIR-PT: research.nvidia.com/publication/2022-07_generalized-resampled-importance-sampling-foundations-restir
ReGIR (chapter 23): realtimerendering.com/raytracinggems/rtg2
NRC: research.nvidia.com/publication/2021-06_real-time-neural-radiance-caching-path-tracing
PSTF: arxiv.org/pdf/2005.07547.pdf
NVRHI and Donut: developer.nvidia.com/blog/writing-portable-rendering-code-with-nvrhi
Mr Zyanide's blog (ReSTIR): zyanidelab.com
Kajiya renderer (ReSTIR-GI): github.com/EmbarkStudios/kajiya/blob/main/docs/gi-overview.md
NVIDIA RTX 패스 트레이싱 개요VR Funhouse: Making your first mod!Ray Tracing for Vulkan: Three Things you Need to KnowNsight Graphics: Three Things You Need to KnowDXR Spotlight Contest: Three Things you Need to KnowWhy You Should Use Mesh ShadingAnsel: Configuration and Session SetupNVIDIA ACE | Perfect World Games Partner SpotlightOurPalm and Umi’s AI Game Creation Platform Infused with NVIDIA Audio2FaceFalcor and AbstractionGraphics in Video Games: 1978 - 2018Advances in Path Tracing: New NVIDIA RTX Mega Geometry Foliage System
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NVIDIA RTX 패스 트레이싱 개요

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